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Old 12-10-2008, 13:03   #31
nitro1974
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City razing is particularly useful/annoying on a map with large continents (like Africa), where an invasion is almost impossible. We won't get such a map, will we? If so, I opt for excluding city razing. If not, I don't really care. If someone attacks me properly, I can respect that. If someone razes one of my cities, I get pissed. So, it's an in-game ethical issue. All part of the fun...
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Old 12-10-2008, 13:53   #32
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No City Razing applies to barbarian cities too, unfortunately. And on a fractal map there are usually different continents, but not always. Look at three examples here.
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Old 12-10-2008, 14:29   #33
BCLG100
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I would prefer not having city razing really. To me that could mean less war and i like war.
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Old 12-10-2008, 17:14   #34
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I have no strong preference either way, but I like playing with different settings occasionally, so go for it, I guess
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Old 12-10-2008, 23:17   #35
mauer
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Map type: Fractal
Map size: Large
Climate: Rocky
Sea level: High
Era: Ancient
Speed: Normal
World: Cylindrical
Resources: Balanced
- Choose religion
- No tech trading
- No city razing
All victory conditions
Turn timer: 24h


Is this correct then?
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Old 13-10-2008, 00:01   #36
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Ah, I just wanted to tell you, but indeed, that's about it. Although I'd say normal sealevel, because large is already meant for ten players instead of eleven. That's the last missing ingredient too: 11 players.
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Old 13-10-2008, 01:33   #37
Beam
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mauwer, Matrix: near perfect.

Sealevel should be low.

And please put the turntimer at 23h but I can do that myself with the .WBS iirc.
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Last edited by Beam; 13-10-2008 at 01:48.
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Old 13-10-2008, 02:02   #38
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Trying guys, although I'm having trouble. First time I've ever done this btw.

Anyways, two things:

1. Not sure where to save this. You said save it as a scenario, but there's no option for that, that I can see anyways.

2. When placing the additional units, I accidentally placed one unit from one civ with the group of others. No problem correcting that, but now when I loaded the game up it makes for immediate contact between those two civs.

If someone else wants to do this before these questions are answered then feel free. Otherwise I'll wait for advice.
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Old 13-10-2008, 02:13   #39
Beam
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mauer, it will be saved as a .wbs (WorldBuilderSave) and should be somewhere in My Documents > My Games. Iirc you can just call it fractal or something like that.

Contact from misplacements of units can be corrected in the .wbs but you must be familiar with editing those files. No prob for me once you're finished and send it over.
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Old 13-10-2008, 02:16   #40
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So I just save it while in world builder then? If so, then just give me somewhere to send it to
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