12-10-2008, 13:03 | #31 |
Chieftain
Join Date: Oct 2007
Location: Schagen/Nederland
Posts: 111
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City razing is particularly useful/annoying on a map with large continents (like Africa), where an invasion is almost impossible. We won't get such a map, will we? If so, I opt for excluding city razing. If not, I don't really care. If someone attacks me properly, I can respect that. If someone razes one of my cities, I get pissed. So, it's an in-game ethical issue. All part of the fun...
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12-10-2008, 14:29 | #33 |
Deity
Join Date: Apr 2006
Location: Lahndan
Posts: 6,220
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I would prefer not having city razing really. To me that could mean less war and i like war.
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12-10-2008, 17:14 | #34 |
Chieftain
Join Date: Nov 2006
Location: .
Posts: 214
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I have no strong preference either way, but I like playing with different settings occasionally, so go for it, I guess
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12-10-2008, 23:17 | #35 |
King
Join Date: Sep 2006
Posts: 2,033
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Map type: Fractal
Map size: Large Climate: Rocky Sea level: High Era: Ancient Speed: Normal World: Cylindrical Resources: Balanced - Choose religion - No tech trading - No city razing All victory conditions Turn timer: 24h Is this correct then? |
13-10-2008, 00:01 | #36 |
Administrator
Join Date: Mar 2003
Location: Tampere, Finland
Posts: 4,828
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Ah, I just wanted to tell you, but indeed, that's about it. Although I'd say normal sealevel, because large is already meant for ten players instead of eleven. That's the last missing ingredient too: 11 players.
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13-10-2008, 01:33 | #37 |
c00l b33r
Join Date: Nov 2003
Location: Beat 'm up Scotty!. Lives in the Lands that are Nether.
Posts: 5,094
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mauwer, Matrix: near perfect.
Sealevel should be low. And please put the turntimer at 23h but I can do that myself with the .WBS iirc.
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Last edited by Beam; 13-10-2008 at 01:48. |
13-10-2008, 02:02 | #38 |
King
Join Date: Sep 2006
Posts: 2,033
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Trying guys, although I'm having trouble. First time I've ever done this btw.
Anyways, two things: 1. Not sure where to save this. You said save it as a scenario, but there's no option for that, that I can see anyways. 2. When placing the additional units, I accidentally placed one unit from one civ with the group of others. No problem correcting that, but now when I loaded the game up it makes for immediate contact between those two civs. If someone else wants to do this before these questions are answered then feel free. Otherwise I'll wait for advice. |
13-10-2008, 02:13 | #39 |
c00l b33r
Join Date: Nov 2003
Location: Beat 'm up Scotty!. Lives in the Lands that are Nether.
Posts: 5,094
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mauer, it will be saved as a .wbs (WorldBuilderSave) and should be somewhere in My Documents > My Games. Iirc you can just call it fractal or something like that.
Contact from misplacements of units can be corrected in the .wbs but you must be familiar with editing those files. No prob for me once you're finished and send it over.
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That was a pretty good gamble. -- Scotty, The Galileo Seven, stardate 2821.5, Episode 14
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13-10-2008, 02:16 | #40 |
King
Join Date: Sep 2006
Posts: 2,033
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So I just save it while in world builder then? If so, then just give me somewhere to send it to
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