05-11-2003, 16:44 | #21 |
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sulla link: http://www.kalikokottage.com/civ3/sullla/
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05-11-2003, 17:20 | #22 |
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there is still abundant info about earlier version (ie betas) in that text.
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06-11-2003, 07:50 | #23 | |
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Quote:
EDIT: "Ironclad (5/6/3) bombard (6/1/2): Ironclads now require a new, optional, tech called Ironclads to be built. This tech is usually skipped by the AI and thus prolongs the age of sail long into the Industrial Age. If you do choose to research this extra tech, Ironclads are now beasts of the seas, easily able to sink all wooden ships with impunity. This change adds a lot more strategy to naval combat, and I give it a BIG thumbs-up."
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06-11-2003, 08:01 | #24 |
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'Ironclads are now beasts of the seas'
I use battleships for that purpose - and every game I lose a battleship to a Galleon or so....... so much for beasts of the sea....
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06-11-2003, 15:23 | #25 |
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dumb Q: will CAPTURED wonders also produce 'tourism' for the new owner?????
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06-11-2003, 16:27 | #26 |
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That dumb q bothers me as well.
No reply on CFC so far. About capturing: CT has confirmed that capturing the ToA will give you free temples. That, the rather high shield cost of 500 and the missing (military-)GL rush option makes an ai-built ToA a lucrative target, I guess... |
06-11-2003, 16:45 | #27 | |
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Quote:
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06-11-2003, 17:34 | #28 |
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Hehe, dreaming about a raid on the nearby ai city that owns both TGL and ToA...
...while my religious-fanatic gov would condemn that evil edu-tech! |
06-11-2003, 19:28 | #30 |
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thanx anarres!
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