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Old 12-05-2006, 09:37   #21
socralynnek
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Cottaging the floodplains is nice, so we should go in direction of Pottery soon.

I'd also like to build protection as we don't know how far away Inca is. In a normal game, I don't think an AI would attack early, but we are in a locked war.
I'd like to get a religion as well, but that could be a later one like Taoism or Confucianism. But an early one iwth our capital as a holy city could be tempting as well.

My build order: worker, warrior, chop worker, warrior, chop settler (if forest available)
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Old 12-05-2006, 10:04   #22
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Quote:
quote:Originally posted by grahamiam
Also, Samson mentioned in the sign-up thread that he may go missing soon, so best to get his turns in now I'd suggest the following:
I just said that 'cos work can go in cycles, and sometimes I am too busy to play. There is not a time like that comeing AFAIK, so I would expect to be fine this month.

What are we doing, 20 turns for the first player and then 10?

[EDIT] I normally would go for bronze working 1st, but with both prerquasites for pottery and those lovely flood plains I guess we have to go pottery first.
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Old 12-05-2006, 10:44   #23
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Agreed.
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Old 12-05-2006, 15:53   #24
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Quote:
quote:Originally posted by Samson

Quote:
quote:Originally posted by grahamiam
Also, Samson mentioned in the sign-up thread that he may go missing soon, so best to get his turns in now I'd suggest the following:
I just said that 'cos work can go in cycles, and sometimes I am too busy to play. There is not a time like that comeing AFAIK, so I would expect to be fine this month.

What are we doing, 20 turns for the first player and then 10?

[EDIT] I normally would go for bronze working 1st, but with both prerquasites for pottery and those lovely flood plains I guess we have to go pottery first.
excellent, glad you'll be around

20/10 as standard SG turns should be fine but, being epic, I'm also open for going 30/15 the 1st time thru the roster, and then 10 turns/player thereafter if that seems better.
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Old 12-05-2006, 16:02   #25
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So, are we starting soon?
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Old 12-05-2006, 16:17   #26
Samson
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And are we using the roster above? I do not think there is any need for the first turn to be more than 20 turns.

If we have decided to go with settling SW, the only other decision is what to do with the warior. I cannot se it giving any info on settling, so I would move the settler first then if there is nothing to see (enemy borders or huts I guess) then go NE (to get a view of the coastline) then keep going NW.
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Old 12-05-2006, 16:34   #27
Samson
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Got it. Moved settler, see piccy.

Edit, better piccy after 1 turn. Nice location for capital.

Worker 18 turns away (my turn 19), potery 14 turns. The worker will start a cottage. I would start mining after pottery, any other option?


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Old 12-05-2006, 17:28   #28
Samson
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I have left it at the begining of turn 641 (I think this is my 20th turn). There are 2 critical decisions to make this turn.

What to work with worker. It has to be a cottage on a flood plains, but which tile. I think we shall be chopping in 15 / 20 turns (at the moment we are 6 turns from mining and 25 from that to bronze working, but that will go down). I was thinking 2 cottages and 1 mine then chop, but I have not done the maths.

Where to move. We met Cathrine (Russia) in the IBT, and her scout is between our wariour and a lion. I do not even know the turn order between the AI and barbs, but I guess the AI moves first. We could move to a hill next to the lion (W) or the hill to the south, 2 tiles from the lion. S is move likely to lose us 1 tun of movement but gives the lion a chance to attack cathrine if it moves first but I do not think it does.

We are 11 turns from growth and 11 turns from a wariour.

Save is at http://gotm.civfanatics.net/saves/ci....Civ4SavedGame


128.38KB
I gave up on uploading the other 2. They are at
http://www.geocities.com/hughmorgan7...enShot0020.JPG
http://www.geocities.com/hughmorgan7...enShot0021.JPG
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Old 12-05-2006, 18:32   #29
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It doesn't matter that much what floodplains we build cottages on? I'd say this side of the river, then we don't get a movement penalty in the case we need to defend them.
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Old 12-05-2006, 21:33   #30
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I tried to dl the sav and have a look but instead got this:


17.14KB



What is wrong / am I doing wrong here? It happens both thru the link here and the link on the gotm site.
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