09-10-2008, 17:04 | #21 | |
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Silver resources are really scarce in this game, and we should take advantage of the fact that it's so close in our proximity.
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09-10-2008, 19:33 | #22 | |
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I've played 3 games so far (got silver in 2) and I had 8 silver per deposit in both games...
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10-10-2008, 01:30 | #23 |
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Turn 17 : 1508 AD - Switch Colonist to Lumberjack.
Boat moves towards our island. Turn 18: Price of trade goods has risen. Wow. Turn 20: We have a Silver Miner waiting in Europe! Get 182 gold on the ruin. Move boat closer to Europe to pick him up asap. Turn 21: The king asks for gold. I decided to anger him. As far as I have read the consequences are not that bad, are they? The scout talks to the chief. They give us 372 g and can provide Expert Cotton Planters. Turn 22: The caravel goes to Europe. turn 23: Joining the Scout. Only until the ship is back. Turn 24: Buy 100 tools and load the silver miner. Joining the carpenter. 6 turns til church. Saving... Things to dscuss: Should one colonist pick up the tools and go working as a pioneer? Should the Scout do something else than adding food?
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10-10-2008, 01:46 | #24 |
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I believe that when you anger the king, he'll ask for more and more frequently. And when refusing again means having a "silver party" or "cigar party", that's not what we want.
Anyway, I think it's a good idea to have a poineer to upgrade the land. The scout could be making cigars instead of food. Or he could help the carpenter, since we have a surplus of lumber.
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10-10-2008, 09:11 | #25 | |
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Anyway, about the pioneer: a cabin on the wood source would be nice, but that'd take 20 turns. I'd only make a pioneer early in the game when it's useless in the city or if I'm running low on food.
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10-10-2008, 16:30 | #26 | |
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The old version would usually pick the goods you have the most of in your warehouse so you could easily have a food party or something. I have the impression the king has gotten quite a bit smarter cause in my single player game he invariable has my colonists threathen with a cigar party, which is my primary source of income. Havent found out what triggers the 'party-resource' but I', thinking amount produced/turn has something to do with it.
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11-10-2008, 09:27 | #27 |
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OK, who's picking up the next turnset? Stapel, you're with us?
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11-10-2008, 10:15 | #28 |
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Got it!
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Vrooooooooooommmmmm Stapel doesn't like cricket |
11-10-2008, 10:25 | #29 |
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Turn 0: No changes. However, I do plan to get our seasened scout ashore. It should never have been in the colony, me thinks.
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Vrooooooooooommmmmm Stapel doesn't like cricket |
11-10-2008, 10:32 | #30 |
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Here's a dot map.
And another one!
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Vrooooooooooommmmmm Stapel doesn't like cricket Last edited by Stapel; 11-10-2008 at 10:48. |