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Old 14-01-2005, 21:36   #21
Black_Waltz
 
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Ok. Not sure who should be creating the game. Although did notice one thing. Seems to wish to start with Accelerated Production... I'll nip that in the bud and then start unless someone else was going to start and I just stood on their toes. :-p
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Old 14-01-2005, 21:38   #22
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Quote:
quote:Originally posted by Black_Waltz

Ok. Not sure who should be creating the game. Although did notice one thing. Seems to wish to start with Accelerated Production... I'll nip that in the bud and then start unless someone else was going to start and I just stood on their toes. :-p
From what I understodd, accelerated production is off. As for player 1 (creator of the game), I think it's me, since I'm Rome (or so I think). I'll create it tonight, but please post here if you have something to say.
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Old 14-01-2005, 21:44   #23
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Well I had a look in the PBEM creation screen and it says that AP is on as default on multiplayer. So methinks that has to be edited (unless I'm a moron and there is another way to do it).

Anyway, twas not sure when evening was for you. Probably be best to list our Timezones. :-p

GMT here. Britain.
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Old 14-01-2005, 22:03   #24
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Quote:
quote:Originally posted by Stapel

Akots,
Do you propose that abandoning cities should be banned completely?
Exactly.
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Old 14-01-2005, 22:16   #25
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Ack. Ok. The problem is that the file in the scenario directory that it wishes to load is the MP version of the Conqest. Therefore Accelerated Production is on and a few other nasty things. Buggering things. *kicks the scenario*
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Old 14-01-2005, 23:53   #26
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You're right, accelerated production is on by default and can't be changed ! Fuck it. Anyone thinks we should edit the biq so as to get normal production ? I'd like to hear Master akots on this...

As for my timezone, well it is obvious : GMT+1.
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Old 15-01-2005, 00:18   #27
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Yes, you need to edit the scenario including AP and random seed and set human players to human and AI to AI. It is also required to set difficulty level for each player including the AI to the desired level though when loading the game it will still show up as "regent". This is a bug known for a few scenarios including this one. And there might be a problem to try to do this with any "hybrid" European version such as one that Krys is using. This might be due to the fact that scenario has been created with PTW editor and then converted into C3C editor. Also, it is required to start the random large map with similar barbarian settings before attmepting to start the scenario. Sometimes, the difficulty still will not set itself properly for Demi-God level, so it has to be edited manually, including AI bonuses, OCN and other things. If you need a biq, I can post one shortly after getting home. The one which Matrix has started has been on Emperor and was apparently more or less OK at least for Carthage. There is no way to change anything when the game is set up on the starting screen. And there is no known way to change the river defence bonus which is absent from all Conquests.

Sounds complicated but not much indeed.
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Old 15-01-2005, 00:36   #28
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That's it, I'm stopping playing Civ3. Serious, anyone read akots's latest post and tell me I'm not dreaming. Did the developpers even once play this game properly set up ? If not, what a shame. A real shame, this is damn complicated. akots, if you have some time this weekend, could you contact me on MSN ? Just to set up everything properly... and maybe take your biq or something similar.

BTW, I knew this conquest wasn't built on the current C3C editor. It has too many "old" feelings.
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Old 15-01-2005, 01:36   #29
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Quote:
quote:Originally posted by akots

Quote:
quote:Originally posted by Stapel

Akots,
Do you propose that abandoning cities should be banned completely?
Exactly.
Hmmmmmmm

I can't understand why that would balance the game.
abandoning cities seems to be a valid tactic to me.
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Old 15-01-2005, 01:45   #30
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Quote:
quote:Originally posted by Stapel
... I can't understand why that would balance the game.
abandoning cities seems to be a valid tactic to me.
It is a valid tactics but the fun ... it is just gone from the game. There is a "retain culture on capture" feature in this scenario.

There are about 10 PBEMs with RoR conquests actively played at CFC and most of them agreed to limit abandoning the cities. I guess it comes from the first game won histographivally by Rome (Rubberjello) where I played Macedon. The main problem is the dead-end tech tree and building up the fortress which is impossible to crack. However, the fortress becomes the prison and game basically ends in stalemate.

Same goes for blocking coastal tiles. Justus can elaborate more on the matters.

I have played one game with abandoning cities and another without. The latter was more fun certainly.
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