12-09-2005, 20:39 | #21 |
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In your above scenario, We wouldn't get horses or iron. Is this a good idea? I do like the Despotism-only idea. It wouldn't be that bad.
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3/2006 : Now, surely that must be because some fists might have caused internal damage to certain delicate parts? |
12-09-2005, 20:44 | #22 |
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That's very true, we would lack horses and iron which would be very bad. Also, if I can get Philosophy 1st, then we deny thier ability to do the slingshot, which would feel very good
Ok, let's stick to our original plan: IRO full speed for Philo, Persians start on WC, then we re-evaluate (Wheel or IW). |
13-09-2005, 01:31 | #23 |
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rememember, no emotional decisions
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3/2006 : Now, surely that must be because some fists might have caused internal damage to certain delicate parts? |
13-09-2005, 13:26 | #24 |
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I was talking with mistfit about this game and how excited we were to get it started. I popped the question about Spain. He said it was due to the UU, Conquistador. 6-tile movement since it treats all terrain as roads.
He also mentioned that he thought that Whomp's Japan choice was to see horses immediately. I think that the UU might have been more of the deciding factor. It really doesn't matter
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3/2006 : Now, surely that must be because some fists might have caused internal damage to certain delicate parts? |
13-09-2005, 13:56 | #25 |
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Here is my start
19.65*KB Minimap 1.62*KB & here is what I've come up with for my initial builds and what tiles to work 38.86*KB EDIT:: I realized that IND workers take 3 turns to irrigate..fixed the spreadsheet
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3/2006 : Now, surely that must be because some fists might have caused internal damage to certain delicate parts? |
13-09-2005, 14:24 | #26 |
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IND workers take 2 turns to irrigate. Sorry, no time to review. how did you see your start? I did not play yet and I thought I was ahead of you?
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13-09-2005, 14:43 | #27 |
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I checked in game and it takes Persia 3 turns to irrigate, 2 turns to road, & 4 turns to mine. I believe in C3C, that the IND was changed from 200% efficiency to 150% efficiency. Either way, I have a spreadsheet with irrigating in 2 and another in 3 just in case. Depending on when the cow is irrigated, I'll use the appropriate spreadsheet.
The pic is from CivAssist 2. It'll show you a world map and everything even if the save that is loaded is not technically your turn. I thought that it might be of use to you since you will go first.
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3/2006 : Now, surely that must be because some fists might have caused internal damage to certain delicate parts? |
13-09-2005, 14:45 | #28 |
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Ok, but you get the benefit in 2T, and your worker is frozen on the 3rd.
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13-09-2005, 22:27 | #29 |
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Note that Japan starts with the Wheel, not Warrior Code.
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15-09-2005, 01:45 | #30 |
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thanks bedhead. I thought militaristic starts with WC...
anyways, here's my start. I moved the chief 1st, saw the cow, then calculated that I'd grow in 6T if I moved (move + 3fpt from cow + 3fpt from AGR trait), 7T if I stayed put (only +3fpt till turn 10) so I moved. I have sent Pottery and Alpha to you, already accepted. just add your techs and accept. |