10-04-2007, 02:20 | #21 |
Join Date: Sep 2005
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B, read the threads on SE v. CE. be the uu and the ub... go forth and prosper.
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10-04-2007, 02:55 | #22 |
Disabled Vet
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It's so weird not being able to just spam cities and have them all go barracks-swordsmen. I like raider3 cannons a lot though. Still, CIV is not the same, it doesn't run smooth, I can't get my clicks sharp and I won't dig it as much.
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31-10-2007, 21:47 | #23 |
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Same old topic, new horrid pun, new questions.
So, techs the AI is keen to have avoided are Alphabet, Navigation, Astronomy ... and I can't fill the dots in. Is there a rule of thumb for techs the AI will strive to research? Will the AI actually go for tech beelines (ex: Mil Science) and ignore the fact that he wouldn't want a given tech on the way or do we get the dumb "chemistry is in the way of Mil Trad so I don't bother going for Mil Trad" syndrome? Another Q: Religious factions are important, but is it possibly worthwhile to get an early built religion and try establishing a cartel? I'd guess it is so on huge maps, but on standard ones? So far, the common sense that was induced in me is: pick a religion according to whose heads you want and whose beds you want. Last, this time: I'm confident at Monarch now. Does that mean anything for MP games, and does that mean I could stand up to some people in a standard 1v1 match? Not that I'm ready to commit but it just might come, when my everlasting enthusiasm for C3C finally gets outlasted by the absence of players...
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Please do not annoy, torment, pester, plague, molest, worry, badger, harry, harrass, heckle, persecute, irk, bullyrag, vex, disquiet, grate, beset, bother, tease, nettle, tantalize or ruffle the animals. San Diego Wild Animal Park |
31-10-2007, 22:28 | #24 |
Prince
Join Date: Sep 2005
Posts: 959
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They seem to avoid Aesthetics in BTS and that opens up Lit and TGL. Statue of Zeus is also a nice wonder and S. Paya religious wonder opens up some nice civics (thus saving research into Philo/Theology) in exchange for 450 hammers (+100% with gold).
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23-11-2007, 00:18 | #25 |
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Here's a new one:
http://forums.civfanatics.com/showthread.php?t=233901 The guy started doing this stuff on Monarch and moved up notches towards Immortal. I think the no lightbulb is nice, I tried this strat on very low levels and it seemed to work ok early on although I underdid military (like I always do) (but no, mauer, not in your game I haven't). But no cottages? I also learned about re-arranging tile improvements as the game goes, cf: the threads showing that flatlands with a straight river gives ludicrous shields and gold with water and wind mills. Any comments?
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25-01-2008, 15:25 | #26 |
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Question: what do you guys think of binary science rate? I.E.: to always set your science slider at 0% or 100% so as to nullify the rounding errors (besides specialists).
Is that an overkill micro move? Has it been "fixed" so that science and commerce now accumulate decimal places? Does the use of specialists kill this practice in the first place?
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25-01-2008, 16:11 | #27 |
Deity
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I personally think it works best but half the time i can't be arsed to do it. What with the carry over of beakers though it doesnt make a huge difference.
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25-01-2008, 16:16 | #28 | |
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Yeah, that's the conclusion I was getting to myself, you can't really lose much more than 2-3 beakers per city per turn, which is near-insignificant at one point, and you can't control specialist beakers either.
And hey! While we're here, I just saw something nasty from DaveMcW: Quote:
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25-01-2008, 18:22 | #29 |
Deity
Join Date: Apr 2006
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Yeah, you can then do the same with that, then whipping heroic epic in the city so you have an heroic theatre type city, if you have decent terrain you can be whipping/building cavs every other turn.
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25-01-2008, 19:29 | #30 |
Nebuchadnezzar II
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That news is quite old.
Regarding rounding, they have fixed everything in patch 3.13. Now, there is no need to play with the slider.
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