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Old 30-07-2004, 14:25   #201
Col.Tarleton
 
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Looking foreward to your report,Banzai.
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Old 30-07-2004, 17:37   #202
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AW Sumeria

0: 960 AD
My God.. where are our units?
Rush a musket in Sumer to replace the elite med inf from MP duty.
Rush a musket in Kisurra.
Kill a Spanish longbow with the pike army, promoting a pike
Kill an Iroquois knight with a musket.. close call, but it was about to eat a stack of 15 workers.
Lose a galley to a dromon, but kill the dromon with the next galley.
Hire a taxman in Akshak to prevent a riot.
All 4 offensive armies are a the northern front. We need at least one at the southern front.
The defensive army is currently needed at the western front and can't inflitrate spain just yet.

The southern front is under pressure by 6 Celtic med inf, 1 Iroquois knight and longbow.
The western front is attacked by 4 Spanish longbows and 1 Iroquois longbow.
Not very impressive, but I do now have the forces to take care of them.
The northern front is attacked by 4 Egyptian longbows, 2 French knights, 1 Carthagian med inf and 1 Byzantine Longbow.
There is also 1 NuMerc in our jungle.

Hit Next Turn and hope for no surprises.

IT.
The 2 French knight attack a musket protection a wounded med inf. The first knight dies, but the second kills the musket.
A Celtic med inf dies attacking a musket.
Enemy troops walk deeper into our territory.

Total losses: 2
Total kills: 5


1: 970 AD
Amazing! I get my first great leader killing the NuMerc in the jungle with a medieval infantry.
Saltpeter is reconnected. The army guarding it is moved south to ease the pressure on Gayaagahe and Kisurra.
7 enemies are killed, but the southern front is under big stress.

IT.
A Conquistador moves in and attacks a regular musket, but is forced to retreat.
Enemy forces bypass Gayaagahe and Kissura to move further inland.
The Celts land another Med Inf in the jungle.

Total losses: 2
Total kills: 11


2: 980 AD
The enemy now know about the presence of an offensive army in the south as a Celtic med inf is trampled.
Kill 9 troops in total, including an Egyptian settler pair.

IT.
We lose our last galley to a galley from Carthage. so much for scouting..
A conquistador dies attacking a musket. That works nice!

Total lossed: 3
Total kills: 21


3: 990 AD
Kill only 4 units as most of enemy troops are single and our units would be exposed if we move out.
I don't have the troops to kill them all or defend the attackers.

IT.
Mounted warrior dies at the walls of Kisurra.

Total losses: 3
Total kills: 26


4: 1000 AD
The turn of the millenium.
7 enemy troops are killed. I let an Byzantine settler pair walk, so I can destroy a city next turn.
One of our armies is at 8/17 and surrounded by 4 enemy troops...

IT.
Troop movement, but nothing special. The army was not attacked.
The Byzantines found a city right next to my army!! suckers!

Total losses: 3
Total kills: 33

5: 1010 AD
Carthaginian stack of 3 NuMerc and 3 med inf obliterated in the north.
Destroy the new Byzantine city Septum, killing 2 muskets and looting 550 gold! Yummie.
I wonder where that second musket came from as the settler was only guarded by one. hmm.. is the AI cheating?
The gold is used to rush barracks at the front cities so troops heal faster.
I need a few more muskets at the south/western front to protect units and offensive med infs.

IT.
A regular musket is killed by a conquistador. Next time use veterans to cover units.
Our northern front now counts more tiles occupied by enemy units than empty tiles.
It seems they all like Marad and Kua very much.. so do I... or are the after the workers?

Total losses: 4
Total kills: 41


6: 1020 AD
Lose a med inf to a wounded Crusader... grr!
Have to take some risk at the northern front and both our armies are down to 7 hp.
They are covered by muskets.
9 units killed in total.

IT.
Egyptian longbow dies attacking a musket covering a wounded med inf.
Ancient cav dies attacking a musket covering an army.
Carthaginian med inf dies attacking a musket covering another army.
Conquistator attacks a med inf I left exposed by accident, but dies.
Another conquistator apears and kills the med inf. grr.

Total losses: 6
Total kills: 54


7: 1030 AD
Lose a med inf to a Celtic med inf. it was on a hill.. stupid me.
Armies are healing.. only 3 units killed.

IT.
A redlined conquistador takes its chance to attack a wounded med inf, but dies.
Another conquistador apears from the fog, but is forced to retreat.
A spanish longbow dies attacking a musket covering a wounded med inf.

Total losses: 7
Total kills: 59


8: 1040 AD
Constatinople located. What an awesome site! It also has the Great Library! Pillage one of their Ivory supplies.
4 units killed. All at the southern front.
The northern front is pretty quiet after the destruction of all those troops a few turns ago.

IT.
Conquistadors move in, but they do not attack.. fortified veteran muskets are probably too strong for them.

Total losses: 7
Total kills: 63

9: 1050 AD
Lose a med inf attacking a conquistador.
Pillage 2 tiles at the Byzantine capitol, including another Ivory, next the army loses 5 hp attacking a longbow!
In total 8 units killed.

IT.
Lose a med inf to an Egyptian knight.. and I was thinking he was safe

Total losses: 8
Total kills: 71


10: 1060 AD
Pillage 2 more tiles at Constantinople.
9 units obliterated in total.. thats got to hurt!

Total losses: 8
Total kills: 80

The army next to Constantinople has 1 move left. It can either capture Constantinople, raze it or move arround to pillage some more.
The honour is all yours, ProPain!

Kill summary
Sumeria: 2 Galleys, 2 Muskets, 4 Med inf (8 total)
Carthage: 3 Ancient cav, 3 NuMerc, 8 Med inf (14 total)
Celts: 2 Pikes, 10 Med inf (12 total)
France: 5 Knights, 1 Crusader (6 total)
Egypt: 2 Knights, 11 Longbows, 1 Musket, 1 Settler (15 total)
Spain: 5 Longbows, 5 Conquistador (10 total)
Iroquois: 9 Knights, 1 Mounted warrior, 1 Longbow, 1 Pike (13 total)
Byzantines: 1 Dromon, 5 Longbows, 3 Muskets, 1 Knight (10 total)

Banzai!

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Old 30-07-2004, 19:16   #203
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Excellent play,Banzai,but go easy on the critisism.I used the 2 armies to loot 1490 gold which was sorely needed and they can't be in 2 places at the same time.Great kill ratio.
PP can you loot more gold from Theo?
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Old 30-07-2004, 19:52   #204
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No critisism Tarly.. just an observation of the situation.
We obviously have different playing styles.
I like to play it safe and probably wouldn't have taken the risk to sent two armies inside the Byzantine territory.
It worked out allright though.. the enemy is a lot weaker than I thought. Half of the units I lost was because of my own stupidity.
The 'My God.. where are the units' was just my first impression. They were loaded inside armies and guarding the new cities.
It was not my intention to offend you.. if I did I am sorry.

Banzai!
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Old 30-07-2004, 20:59   #205
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I was slightly taken aback by your opening remark,Banzai,but no offense taken.
It was risky to loot Byzantium but I felt the risk needed to be taken.
I'd like to point out that at the start of my turns we had zero muskets,no money,little research and little prospects.
The armies raized 1 Egyptian city and 3 Byzantium,also killed a Gyppo settler and looted lots of dosh.They were also nearly home with hit points to spare.
At the end of my turn we had 20 muskets 2 extra cities and 1 extra army.The rest of our defenses were in shit state,to be sure, but nothing you couldn't handle,lol.
I also left you 620G in the treasury.
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Old 31-07-2004, 00:31   #206
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Quote:
quote:Originally posted by Col.Tarleton

I was slightly taken aback by your opening remark,Banzai,but no offense taken.
...
I'd like to point out that at the start of my turns we had zero muskets,no money,little research and little prospects.
Wonder why you were taken aback by Banzai's remark as you appear perfectly comfortable to vent criticism of your own.

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Old 31-07-2004, 12:17   #207
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Quote:
quote:Originally posted by ProPain

Quote:
quote:Originally posted by Col.Tarleton

I was slightly taken aback by your opening remark,Banzai,but no offense taken.
...
I'd like to point out that at the start of my turns we had zero muskets,no money,little research and little prospects.
Wonder why you were taken aback by Banzai's remark as you appear perfectly comfortable to vent criticism of your own.

My remarks were not meant as a critisism of you or anyone else.As you know,we had no muskets because we'd only just got gunpowder.We had no money because it had been used for very nescessary research and our prospects were not rosy.
They were merely an apraisal of the position that we were in.
The risky venture into Byzantium was undertaken to raise money and hopefully find horses.
This action led to the parlace state of our defenses and Banzai was not pleased by what he inherited.So would I have been but he proved what a good player he is by turning the situation around.I had confidence that he would do so.
Your observation that I was critical of your play is unfounded and I demand satisfaction
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Old 01-08-2004, 17:27   #208
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interturn
Looking brilliant as always. I decide not to attack constantinople. It contains quite a few usefull wonders so I want to keep it and not raze it. Also if we wait a while we get more techs from the Great Lib that's in it. Also I think we can disconnect Constantinople from other caps next turn killing trades. This doesnt hold when there's a harbor down south but it's worth a try

Press enter. See 2 interesting things:
- now an army = +1 movement the pike army is a fast unit and can take a shot at passing units. I see our pikearmy stab at a passing conquistador taking of 1 hp
- Egyptians send in slave worker, err settler, to the razed byziie locations. Easy army fodder.

turn 1 - 1070AD
interesting observation: I raze a road next to constantinople but my army doesnt lose a movement point. Move an pillage with pike army.
Kill egyptian musket and gain 2 workers. Kill some stray units

we : 0
they : 9

interturn
Very good RNG roll. Egypt longbowman loses to musket,musket loses no hp and promotes to elite. CElts lose two med inf attacking fort. Muskets on a hill. One muskets promotes to elite.

we : 0
they : 12

Turn 2 - 1080AD
We have chemistry, and we have it at monopoly!! I'm thinking of slowing down research now to gain time to find horses.

Reasoning : Now we have chemistry, it is cheaper for the AI to research effectively shortening their number of turns to military tradition and cavalry. If we discover more techs on the mil.trad. path we shorten the time even more.
I propose the following solution: I set research on metallurgy on max, but will stop research 1 turn before it's done and wait untill an AI discovers it -> Then do same for Mil trad. That way we won't lose time getting a tech, but we won't shorten the path for the AI either.

Please let me know what you all think about this!


Pillage 2 tiles in Spain and capture a worker. That's max efficiency on a 2 move army . I disconnected Zaragoza from all other cities with this move, so no more luxes there. Toledo is in sight.
Pillage around constantinople and bomb a few units.

we : 0
they : 16

interturn
One musket wins from an ancient cav, next one loses.
Iroquois are sending in quite a few knights, very irritating.
we : 1
they : 17

turn 3 - 1090 AD
Sever byzies trade routes by pillaging last road to Constantinople. Theodora now doesnt have any saltpeter! Nice
Pillage some flood plains near Toledo, I see spanish iron!

usual bombing and killing
we : 1
they : 23

interturn
Our muskets redline 2 knights who retreat and kill a celtic med inf.
we: 1
they: 24

taking a break for diner.
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Old 01-08-2004, 17:34   #209
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Your plan for the tech research is very shrewd and I endorse it.
Carry on the good work,we're on the offensive now.Banzai left an excellent set up with plenty of units at our disposal.
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Old 01-08-2004, 19:27   #210
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turn 4- 1100AD
Pillage some more.

we : 1
they : 29

interturn
musket kills conquistador and a med inf redlines one that retreats.

we:1
they :30
(this is going great, knock on wood!)

turn 5 - 1110 AD
pillage the spanish iron. Isa has no more iron. Attack egyptian city with an army and move next to Chalcedon, a size 12 byzie food bomb, no cult expansion and no horsies.
Extremely bad bombing run.

we :1
they :37

interturn
nothing happens!

turn 6 - 1120 AD
raze Pithom, 5 slave workers, need some time to heal army.

we : 1
they: 43

interturn
nothing

turn 7 - 1130 ad
Very succesfull bombing. move some MI in position to attack Goigouen
pillage in spain, disconnect Barcelona from road network, Madrid is in sight!

we : 1
they : 49

interturn
Musket defends against a knight and redlines the knight before it retreats.

turn 8 - 1140AD
we : 1
they : 57

interturn
a wounded 2hp med inf defeats a 4hp musket but a med inf succesfully kills a knight after that.

we : 2
they : 58

turn 9 - 1150AD
Disconnect Madrid, no more horses for Isa. So she was trading for them. Conquer Goigouen fairly easy, just a pike and a spear in it.
Shuffle someunits around, prepare an invasion of egypt.

we : 2
they : 62

interturn
I lose a med inf that's in the open near Goigouen to a knight.
we : 3
they : 62

turn 10 - 1160 AD
I attack Chalcedon, 2 vet muskets go down easy, last reg musket takes 15 hp out of a healthy 18 hp army before it dies!!!! I raze the town, get 1160 gold and move a worker in the open to draw away attention from the wounded army.
we : 3
they : 72

interturn
I accidentaly press enter.... sorry. Results are quit good. we kill 2 knights, a med inf and a conquistador, losing nothing. MOstly because the comp attacks with wounded units.

we : 3
they :76

POSTING SO I WONT LOSE IT - TO BE CONT.

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