27-09-2010, 09:00 | #11 |
Administrator
Join Date: Mar 2003
Location: Costa La Haya
Posts: 8,494
|
Hmmm, you have onboard sound? Try updating your motherboard drivers.
__________________
"Our spam is backed with COMETS!" |
27-09-2010, 09:52 | #12 |
Customized Admin :)
Join Date: Mar 2003
Location: sailing the seas of cheese.
Posts: 5,852
|
I have been going through all kind of options menus looking for the 'disable combat animation' option, but I have been unsuccesfull so far.
Anybody who can help me with this?
__________________
I fed my Dog the American Dream Well, he rolled over and he started to scream He said, I dig the taste of salt but it don't keep me alive yeah, yeah |
27-09-2010, 16:45 | #13 |
Disabled Vet
Join Date: Oct 2005
Location: RAWR!
Posts: 1,555
|
Much obliged, PP.
For combat, there's quick combat animations and disable combat system in that same ini. I enabled quick combat but it didn't seem to change much.
__________________
Please do not annoy, torment, pester, plague, molest, worry, badger, harry, harrass, heckle, persecute, irk, bullyrag, vex, disquiet, grate, beset, bother, tease, nettle, tantalize or ruffle the animals. San Diego Wild Animal Park |
27-09-2010, 18:40 | #14 |
Emperor
Join Date: May 2004
Location: USA, East Coast.
Posts: 2,673
|
Beorn, would you mind telling us what components are in the system you are running? I see you starting CivV 14 times everynight, and I cringe at the thought of so many problems when my experience as been so smooth.
If you can, please put them in the "I'm not sure to buy civ 5..." thread. Also, I've read in the 2k forum that animations are disabled in MP, so there has to be a way to do it for SP. Last edited by grahamiam; 27-09-2010 at 18:46. |
27-09-2010, 18:53 | #15 |
Customized Admin :)
Join Date: Mar 2003
Location: sailing the seas of cheese.
Posts: 5,852
|
Yeah, I see Beorn's Steam pop up quite a few times as well. Although my experience isn't exactl smooth (end games slows quite a bit and I have occasional units that appear out of nowhere/boats that won't move to ocean tiles although there's no other unit around). So I have the occasional restart as well just to get the game in check again.
__________________
I fed my Dog the American Dream Well, he rolled over and he started to scream He said, I dig the taste of salt but it don't keep me alive yeah, yeah |
27-09-2010, 19:11 | #16 | |
Emperor
Join Date: May 2004
Location: USA, East Coast.
Posts: 2,673
|
This guy found the line to disable combat animations (the Combat system one you also saw)
Quote:
|
|
27-09-2010, 19:54 | #17 |
Disabled Vet
Join Date: Oct 2005
Location: RAWR!
Posts: 1,555
|
I concur with the quick combat.
Also, I reset everything in my system including audio: crashing again. I disabled audio back: smooth sailing. However, and again on the point of software engineering, audio seems to be tied in with promotions as I cannot give any unit any promotion and they don't even get the automatic "embark", meaning if I want to send forces overseas I need to quit, re-enable sounds, play a turn, quit again before it crashes, re-disable sounds and proceed. I'll definitely look into motherboard drivers, I wasn't aware those even existed.
__________________
Please do not annoy, torment, pester, plague, molest, worry, badger, harry, harrass, heckle, persecute, irk, bullyrag, vex, disquiet, grate, beset, bother, tease, nettle, tantalize or ruffle the animals. San Diego Wild Animal Park |
28-09-2010, 06:12 | #18 |
Nebuchadnezzar II
Join Date: Apr 2004
Location: Glover Park
Posts: 4,459
|
This is all complete waste IMO. It needs a lot of patching and it is reasonable to expect frequent updates. Don't know who tested it and how but the game is essentially unplayable both from the point of balance and from the point of massive glitches. Same were with Civ3 for about 6 months after release. Hopefully, Steam will make them fix it faster. There is at least some semblance of standard to uphold there.
I think I'm not playing it until there is a sensible patch which eradicates most of bugs. However, this does not change my view on this game as being very good overall.
__________________
Cujusvis hominis est errare; nullius, nisi insipientis in errore perseverare Ciceron (Marcus Tullius) |
28-09-2010, 16:48 | #19 | |
Administrator
Join Date: Mar 2003
Location: Costa La Haya
Posts: 8,494
|
Quote:
Also, did anyone figure out how unit upkeep works?
__________________
"Our spam is backed with COMETS!" |
|
28-09-2010, 17:04 | #20 |
Disabled Vet
Join Date: Oct 2005
Location: RAWR!
Posts: 1,555
|
I noticed that sometimes when I disable a unit it changes nothing to my gpt, other times it changes a lot. It's just an uneducated first guess but I'd guess it's some sort of step function.
__________________
Please do not annoy, torment, pester, plague, molest, worry, badger, harry, harrass, heckle, persecute, irk, bullyrag, vex, disquiet, grate, beset, bother, tease, nettle, tantalize or ruffle the animals. San Diego Wild Animal Park |