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Old 03-06-2005, 09:37   #11
Kingreno
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great stuff Dell. I am amazed his fleet was not protected by carriers with Fighters, that is the only way (and a very good one!!!) to defend a fleet properly.
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Old 24-06-2005, 13:09   #12
Dell19
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Destroyer(4/4) submarine(3/3)-3
bomber(3/3) cruiser(5/5)-2
bomber(4/4) battleship(4/4)-2
bomber(4/4) cruiser(4/4)-3
bomber(4/4) cruiser(4/5)-1
bomber(4/4) cruiser(3/5)-1
bomber(4/4) cruiser(3/5)-1
bomber(4/4) battleship(2/4)-1
submarine(5/5)-3 battleship(1/4)-1
bomber(4/4) cruiser(2/4)-1
bomber(3/3) cruiser(2/5)-1
bomber(4/4) cruiser(2/5)-1
bomber(4/4) cruiser(1/4)-1
bomber(4/4)-4 cruiser(1/4)
bomber(3/3)-3 cruiser(1/4)
bomber(3/3)+1 cruiser(1/4)-1
bomber(4/4) cruiser(1/4)-1
bomber(4/4) submarine(3/3)-2
bomber(4/4) submarine(1/3)-1

Admittedly he had taken out 4 of my submarines the turn before because I was trying to be sneeky by making sure I could take out the stack of 4 cruisers and a battleship. Lost 2 bombers but its not a bad trade and I still had quite a few bombers left in reserve.

We now have tanks so their is the vague potential for some sort of offensive but really I think that the number of units that we started with will make attacks difficult to execute. For example the turn before Matrix made a marine assault with 6 marines on a central island city which failed even though I practically had just the starting units in that city. Its been reinforced now.

Basically my plan is to have a strong airforce which is based on land and sea for moveability and hope to deal with any attacks until I think we can attack in force.

The tank small wonder will be ready in 3 turns which perhaps could be slightly quicker but I forgot about prebuilds until turn 2ish.
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Old 16-08-2005, 13:05   #13
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Since then I've accidentally put on war production so for the last turn I've been at war with Beam so that I can build small wonders again. It worked and since I got a great leader from Matrix's second marine attack I rush built the Battleship small wonder. Beam gave me the idea of building it and I think it could be useful for potential naval bombardment and give me much more confidence in sending my navy on the offensive at some point.

I didn't build an army because currently there is no obvious target to attack so I felt the small wonder would be more useful. The tank wonder should once again be ready in 5 turns.

Also this turn Beam grabbed a load of artillary from Akots which I helped to move to safety.
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Old 17-10-2005, 23:26   #14
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And this is why I haven't made an offensive yet:

23 cavalry
20 infantry
7 marines
20 tanks

27*artillary take 36 hitpoints

bomber() tank(4/4)-3
bomber() tank(4/4)-1
bomber() tank(4/4)-2
bomber() infantry(3/3)-1
bomber() infantry(3/3)-2
bomber() infantry(3/3)-1
bomber() infantry(3/3)-1
bomber() infantry(3/3)-2
bomber() infantry(3/3)-1
bomber() infantry(3/3)-3
bomber() infantry(3/3)-2
bomber() infantry(3/3)-1
bomber() infantry(3/3)-2
bomber() infantry(3/3)-2
bomber() infantry(3/4)-2
bomber() infantry(3/4)-3
bomber() infantry(3/4)-2
bomber() infantry(3/4)-2
bomber() infantry(3/4)-3
bomber() infantry(3/4)-1
bomber() marine(5/5)-1
bomber() marine(4/4)-1
army(12/12)-7+1 3*marine(4/4)-12
tank(4/4)-3 marine(4/4)-2
tank(4/4)-2 marine(4/4)-4
tank(4/4)-1+1 tank(3/4)-3
tank(4/4)-1+1 tank(3/4)-3
tank(5/5)-1* tank(3/4)-3
tank(4/4) tank(3/4)-3
tank(4/4)-4 tank(3/4)
tank(4/4) tank(3/4)-3
tank(4/4) tank(3/4)-3
tank(4/4)-3 tank(3/4)-3
tank(4/4)-2 tank(3/4)-3
tank(4/4)-1+1 tank(3/4)-3
tank(4/5) infantry(2/2)-2
tank(4/4)-1+1 infantry(2/3)-2
tank(4/4)-1+1 infantry(2/3)-2
tank(4/4) infantry(2/3)-2
tank(4/4)-2 infantry(2/3)-2
tank(4/4)-4 infantry(2/3)-1
tank(3/3) infantry(2/4)-2
tank(4/4) infantry(2/4)-2
tank(4/4)-1+1 infantry(2/4)-2
tank(3/3)-1+1 marine(2/4)-2*not sure about the health
tank(3/4)+1 marine(3/5)-3
tank(3/3) tank(2/4)-2
marine(4/4)-2 tank(2/4)-1 retreats
Guerilla(5/5)-4 tank(1/4)-1
tank(4/4)-4 tank(2/4)-1
tank(4/4)+1 tank(2/4)-2
tank(5/5) tank(2/4)-2
tank(4/5)-2 tank(2/4)-2
tank(4/5) tank(2/4)-2
cavalry(4/4)-4 tank(2/4)
cavalry(4/4)+1 tank(2/4)-2
cavalry(4/4)-4 tank(2/4)-1
cavalry(4/4)-4 tank(2/4)-1
cavalry(4/5)-2 cavalry(5/5)-5
cavalry(3/3)-3 cavalry(5/5)-4
cavalry(3/3)-1+1 cavalry(5/5)-5
cavalry(4/4) cavalry(5/5)-5
cavalry(3/3)-3 cavalry(5/5)-3
cavalry(3/3)-3 cavalry(5/5)-2
guerilla(3/4)+1 cavalry(5/5)-5
guerilla(5/5) cavalry(4/4)-4
infantry(5/5) cavalry(4/4)-4
guerilla(4/4)-2 cavalry(4/4)-4
marine(4/4) cavalry(4/4)-4
tank(4/5) cavalry(4/4)-4
tank(2/4)-2 cavalry(4/4)-3
tank(2/4)-2 cavalry(4/4)-3
marine(4/4) cavalry(4/4)-4
marine(4/4) cavalry(4/4)-4
infantry(5/5)-1 cavalry(4/4)-4
guerilla(5/5)-4 cavalry(4/4)-3
marine(4/4) cavalry(4/4)-4
infantry(5/5)-3 cavalry(4/4)-4
infantry(5/5)-5 cavalry(4/4)-3
guerilla(3/3)+1 cavalry(4/4)-4
cavalry(3/4)-3 marine(2/4)-1
guerilla(3/3)-3 infantry(1/4)
guerilla(3/3)-1 infantry(1/4)-1
infantry(5/5)-1 infantry(1/4)-1
infantry(4/4)-1+1 infantry(1/4)-1
guerilla(3/3)-3 infantry(1/4)+1
infantry(5/5)-1 infantry(2/4)-2
tank(2/4)-1+1 infantry(1/4)-1
guerilla(3/3)-3 infantry(1/4)+1
infantry(4/4)-1+1 infantry(2/4)-2
infantry(4/4)-3 infantry(1/4)-1
infantry(4/4)-1 infantry(1/4)-1
infantry(4/4)-2 tank(1/4)-1
infantry(4/4)-4 tank(1/4)+1
infantry(4/4)-4 tank(2/5)-1
infantry(4/4) tank(1/4)-1
infantry(4/4)-2 tank(1/4)-1
infantry(4/4) tank(1/4)-1
infantry(4/4) cavalry(2/4)-2
infantry(4/4)-3 cavalry(2/4)-2
infantry(4/4)+1 marine(1/4)-1
infantry(4/4)-1 cavalry(1/4)-1
infantry(4/4) cavalry(1/4)-1
infantry(4/4) cavalry(1/4)-1
infantry(3/3) cavalry(1/4)-1
infantry(3/3)-1+1 cavalry(1/4)-1 stack destroyed

infantry(3/3)-3 infantry(2/2)+1
infantry(3/3)-1+1 infantry(3/3)-3
infantry(3/3)+1 marine(1/5)-1

submarine(4/4)-3 battleship(3/3)-3
submarine(5/5)-3 cruiser(4/4)-4
submarine(5/5)-1 submarine(4/4)-4

tanks lost: 5
cavalry lost: 7
infantry lost: 4
guerilla lost: 3

70 units destroyed for the loss of 19 units. In terms of decent units he lost 47 whilst I lost 9. A decent result.

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Old 23-10-2005, 17:19   #15
Dell19
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bomber shot down
Interceptor shot down
bomber shot down
Interceptor shot down
bomber shot down
bomber shot down
bomber shot down
bomber() interceptor(3/3)-3
bomber() bomber(3/3)-2
bomber() bomber(3/3)-2
bomber() bomber(3/3)-2
bomber() bomber(3/3)-2
bomber() bomber(3/4)-3
bomber() bomber(2/3)-2
bomber() barracks destroyed
bomber() bomber(2/3)-2
bomber() bomber(2/3)-2
bomber() bomber(2/3)-2
bombing run failed
bomber() infantry(4/4)-1
bomber() infantry(4/4)-1
bombing run failed
bombing run failed
bomber() infantry(3/3)-2
bomber() infantry(4/4)-1
bombing run failed
bombing run failed

marine(4/4)-3 infantry(3/3)-3
marine(4/4)-2+1 infantry(3/3)-3
marine(4/4)-4 infantry(3/4)+1
marine(4/4)-4 infantry(4/5)-3
marine(4/4) infantry(3/4)-3
marine(4/4)-1+1 infantry(1/4)-1
marine(4/4)-3 infantry(1/3)-1
marine(4/4) infantry(1/5)-1
Edfu captured

24 artillary captured by cavalry, all disbanded

Edfu disbanded.

Beam provided the intelligence that Edfu was weakly defended so I changed the plan and attacked the city instead. Had no chance of holding the city because of the stack directly to the SW which has 5 infantry and another 10 units made up of flaks and guerillas plus the artillary that he is bombarding me with. Pretty much all my marines were used in the attack so I now realise that I need more.

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