09-02-2004, 20:34 | #11 |
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So we're going for archipelago, Deity, Dutch. Others that want to join?
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10-02-2004, 00:43 | #12 |
c00l b33r
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Count me in, some deity guidance appreciated . It might run the Athlon to a breakdown but what the heck!
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10-02-2004, 06:52 | #13 |
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Welcome Beam
Roster: -Aggie -Killer -ProPain -anarres -Beam -vacancy I'll try to start up the game at Thursday. I'm leaning towards a lenient roster (as opposed to LKendter . |
10-02-2004, 09:38 | #14 |
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Hello
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10-02-2004, 09:47 | #15 |
Customized Admin :)
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As player planning goes, I can only play this one in the evening because I can't play super huge maps on the olde laptop. Can't afford to have the poor old baby numbercrunching for 30mins a turn when I should be working
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10-02-2004, 14:32 | #16 |
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Hi Stapel. Welcome!
At this moment I'm thinking about 10 turns per player and 5 turns per player as from somewhere around the end of the middle ages. We'll see how things progress there. I like to be lenient regarding the schedule but I would not like to see effectively only three players doing their turns because the others are not available. So I guess that we have to find a third way there. Roster: -Aggie -Killer -ProPain -anarres -Beam -Stapel |
10-02-2004, 19:00 | #17 |
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Our start:
35.7*KB Things we should keep in mind: - There is a 512 city limit. This means 512/31 = 16.5 cities per civ - We start with a settler less than the AI (30 of them) - I assume that we have to go for OCN (Optimal City Placement) - With two cows and the race against time regarding settling: can we afford to build a granary? - Can we afford to start with two curraghs (which I usually do as a seafaring civ). EDIT: It looks like a super start. I can tell you that I did some test map generations and I saw A LOT more bonus resources/etc than in normal maps. The desert and jungles are gigantic on these maps too. I think Killer can confirm |
10-02-2004, 19:13 | #18 |
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Hmm. Tough choices.
Without knowing anything else (and without having played a huge map) my instinct is that we should build a granary, simply because the overhead pays off after the first 2 or 3 setters.
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10-02-2004, 21:06 | #19 |
c00l b33r
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Tough choises indeed. Looking at what we know: we start on the west side of an archipelago map at the SE side of the minimap. In Mapgeneration I've hardly ever seen a big landmass extending to both sides of the mapdivision line. To be sure however we need a curragh, also there seems to land nearby. Contact also offers good trading benefits.
Otoh, on a huge map there might be quite some land to be covered, even in this outpost, so that makes a call for a settler. In brief imo we should go for combined exploration and expansion first. From a 28.8 phone line at an A'dam hotel.
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10-02-2004, 21:12 | #20 |
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I'd go granary ASAP.
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