17-03-2006, 21:29 | #11 |
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Woa!
Upon closer inspection, two other Sid games are announced as well: railroads! (aka the real railroad tycoon 2) and Civcity Rome. WTF, civcity rome, wtf? Anyway, more sid games can't be bad. I'd rather see him invest his time and money in colonization2 though.
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19-03-2006, 01:30 | #12 |
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Hehe... He ought to know by now Colonization II is very much wanted!
Though if he doesn't like to make it, it's unlikely to become a good game anyway... Then again, he's not the only developer there... Thoughts, thoughts, thoughts...
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21-03-2006, 10:21 | #13 |
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hmm...i'm kinda looking forward to the add on, even if it's totaly overprized and all thos vanilla-bugs which are still there.
but at least they implemented my favorite 3 civs into the pack: vikings, celts and cartaghs. ps: hej i'm new here. came over from hattrick.org (i made there a short introduction of myself but wasn't very active) as you can see, english isn't my mothertongue, since i'm swiss. i'm 26 yo and civer from the beginning. sorry for the OT. |
21-03-2006, 11:01 | #14 |
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Welcome to CDZ Acidemon
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21-03-2006, 11:08 | #15 | |
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Quote:
Firefly, the company is called, that works with Firaxis. Why they need 2 teams for such a game is beyond me though edited to remove killer typos
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24-03-2006, 18:26 | #16 |
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expansion according to webster online (black) and firaxis interpretation(green):
Expansion Noun 1. The act of increasing in size or volume or quantity or scope. (So a patch could actually be an expansion....hell even new bugs count!) 2. An interpretation that provides additional information. (See, they're saying it again!!) 3. Adding information or detail.
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24-03-2006, 19:17 | #17 |
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Why is it me reinstalling SMAC atm?
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11-05-2006, 11:16 | #18 | |
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An E3 preview on warlords on IGN.
Three new traits, imperialistic, charismatic and protective. And the great wall explained Quote:
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11-05-2006, 11:45 | #19 |
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Wow, that actually sounds very cool!
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11-05-2006, 13:03 | #20 |
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Bah. I start to dislike XPs more and more.
They add marginally interesting stuff, but price vs interesting stuff ratio really isnt all that good. with civ3- it was a logical move for me to purchase c3c - since I didnt have multiplayer (never got ptw ) - so that XP actually added a lot for me. I also found one of the cheapest stores to purchase from - so it cost me less than the average norwegian civ3 player would have to pay. This here civ4 xp holds no gem as I see it. MP was a huge difference from playing with myself (haha). This time around, I havent felt like civ4 is tha shiznit in the first place (probably this could be because I havent got around to playing it much but a few games last year). Since in theory anyone could change the engine now (unless I am wrong) - that reduces the value of an expansion pack quite a lot. The only thing you seem to get is "official stuff" and not player created. Which apparently does not mean less buggy stuff than what players can make themselves...
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