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Old 04-02-2007, 15:12   #181
Tubby Rower
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I can get it then... I just have to remember to turn that scout around
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3/2006 : Now, surely that must be because some fists might have caused internal damage to certain delicate parts?
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Old 14-02-2007, 14:48   #182
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I'm getting ready to pop the last two huts that I know of. one is north of Whomp's capital and the other is between Whomp and Rik in the middle of nowhere.

I sent everyone 15G. I'm also getting IW next turn... I'll be sending it to everyone since we have agreed that they would have likely gone for IW first too.


I have a question..... would it make sense to have one player solely focus on commerce (ie.. markets, banks etc) instead of science (ie libraries, universities etc). That way that one person could allow 100% science in the other three civs?
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Old 14-02-2007, 18:25   #183
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I think so yes. High tax-low Sci slider setting makes dead weight out of libraries. Low tax, High Science devalues markets (but since they also give happyness that's fine).
You reduce some costs.

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Old 14-02-2007, 18:48   #184
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I volunteer for the no science posting. After I get HBR I reach a dead end in the tech tree until writing is up. We should put up beaker per turn stats and turns to completion from everyone so that we know who to put on CoL and who to put on philo once they're up.

Or should we go for Polytheism -> monarchy?

Either way, I'm not the guy you'll want researching, I have little use for coastal cities where I am (coastal desert up there), so I won't have several research super cities, but I can provide with as good a financial covering as anyone once markets are up.
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Old 14-02-2007, 19:28   #185
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REpublic is the way to go here. If you look at the WW deductions, it's only when we stay in enemy territory, or lose cities/units. If we start doing any of that any time before caravels, I think that would either spell doom for us (if they invade) or be a stretch (if we invade)
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3/2006 : Now, surely that must be because some fists might have caused internal damage to certain delicate parts?
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Old 01-03-2007, 12:20   #186
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Ok Sorry I haven't played the save in my inbox for a few days.. I just loaded it and realized that I got IW. it's fairly plentiful but not in anyone's core. I jsut popped the second to last hut that I know of and got a warrior.

What am I supposed to be researching next?
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Old 01-03-2007, 13:07   #187
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I am still doing writing, due in a handful of turns. What are you others doing for research ?

Tubby: Iron Working (finished)
Rik: Writing (due in about 6 (?))
Beorn:
Whomp: Poly (?)
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Old 01-03-2007, 13:09   #188
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This is what I understand to be going on

Beorn has the wheel and is working on HBR
Rik working on Writing
Whomp finished Myst and working on Poly??

So I'll start on Math
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3/2006 : Now, surely that must be because some fists might have caused internal damage to certain delicate parts?
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Old 08-04-2007, 20:07   #189
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Played the turn
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Old 09-04-2007, 00:09   #190
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what turn are you guys on now?
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