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Old 02-05-2006, 03:47   #161
grahamiam
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What happened to all the cats near Logrono?
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Old 02-05-2006, 12:07   #162
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I moved them 1 E. to the hill. I'm gonna hole up there for a bit to heal and bombard those roads. I have some trebs on the way too as well as ~6 knights. I'll post a pic next turn.

I forgot to post this, but Rik just bombarded my stack and barbu killed my 1/4 knight on the mountain to which I killed his archer and now that mountain is ours. I'm sending a settler to the wines.
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3/2006 : Now, surely that must be because some fists might have caused internal damage to certain delicate parts?
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Old 04-05-2006, 05:51   #163
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ok, looks like 2 knights and 4 MW's your way. I'll have another 3 knights from the core to send next turn. I'm wondering if we should bypass Lorango and head towards his core?

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Old 04-05-2006, 12:13   #164
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yeaah that's a good idea. I'll be cutting off his road this turn presuming that the cats and trebs hit.

I'll stay on the hill until I heal (which is what he expects) so stay out of sight if possible and move to the next city over (~3-4 tiles west). I think that Whomp said something about his sammies, so I'll be pumping out a few knights and pikes to send on that front.
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3/2006 : Now, surely that must be because some fists might have caused internal damage to certain delicate parts?
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Old 06-05-2006, 16:05   #165
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Both cats missed in bobarding the road so I sent a 3/4 knight to do the job. barbu has ~ 4 MW in the east. Whomp is building Sun Tsu's. Theo is due next turn. What do I research next? Education?




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Old 06-05-2006, 16:34   #166
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education is good, we need your cheap uni's. also, as you can see, Rik's borders extend along the W, next to mistfits, so I can't really hide much. however, i will gather my SoD together out of Rik's eyesight next turn, then head W, NW, probably following your 2 knights.

For barbu, I can't really send anything right now at him to divert since Misty has me tied up in the E. In about 5 turns, I can probably land some pesky units in his rear.
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Old 07-05-2006, 16:23   #167
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barbu took the mountian and has 5 healthy and 1 2/4 MW's on it.
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Old 08-05-2006, 02:39   #168
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battle log from Rik

Hi Tubby

Your knights are so annoying that I killed some of them.

4/4 horse - 3/4 knight: H dead, K 2/4
4/4 horse - 2/4 knight: H dead, K 1/4 -> 2/5
4/4 horse - 2/5 knight: K dead, H 2/4

Rik


battle log from barbu

4/4 MW attacks 2/4 Knight on mountain

MW wins and is 2/4
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3/2006 : Now, surely that must be because some fists might have caused internal damage to certain delicate parts?
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Old 08-05-2006, 14:32   #169
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mistfit landed some troops in my SW and killed an unescorted settler. Looks like he's trying to do an end around. Not sure how many but I should be ok to defend.
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Old 09-05-2006, 04:34   #170
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ok, playing your save:
Theology -> Edu (7T, +4gpt)
Sent Theology accepted

I see Barbu's MW's are in range of 2 workers and the settler near Tyre/Ghulaman
- Reinforce Tyre with 2 Knights. These will be in range of the MW's if the head toward either town.
- Shortrush knight in Sidon via Temple
- Warrior in Ghulaman can see Barbu's stack on the mountain if he moves 1T E. Right now we only have 3 knights in the area. However, next turn it should be 2 more and a third if you want to send Arbela's knights.

I sent another Treb and the new Crusader towards Rik.
I retreated the stack of 2 Immortals and 1 Pike near Whomps walled town of Second City (healthy vPike with walls)
I switched Ergili to a Library. I know you need markets, but this town needs work, terrain-wise. The Lib is done in 4T, then build a worker in 2 more turns, so you can improve the land nearby while building the market after the worker.

Near Rik's cities, I move your vKnight back into the SoD, leaving the MW's alone. The SoD is now 7 Immortals, 2 Cats, 3 knights, and 2 pikes. 1 pike and 4 immortals are on the next tile (to the NE, and I moved the healing Immortal as he seemed exposed).

Ended turn with 17g in bank, making 4gpt. Recommend you have the workers concentrate on the core. Namely Antioch, Fat Boy City, Ergili (citizens are working unroaded or unimproved tiles) and Hamadan (too small, should be bigger so irrigate that sugar)
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