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Old 19-08-2007, 14:52   #141
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On my way
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Old 19-08-2007, 15:31   #142
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Jericho reminds me of someone. Some russian dude in fact
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Old 19-08-2007, 16:53   #143
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I have two cats finishing back to back in Pahtooey.
B--send back those axes too. I think we have enough ammo to hammer him. They have 8 archers and 3 warriors.
Order?
I'm thinking walls down first.
Then cats for collateral followed by quechas, archers, horses and axes.

Paalie it must be their resemblance? How do we get him a proper avatar?
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Old 19-08-2007, 17:14   #144
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Talking about avatar, how did you get yours? I don't see it in the avatar list and I'm wondering how to put an animated gif up.

Catapults will go in and knock defenses. Catapults first obviously. We can double move so I'd double-move the catapults, should any of them survive with some hp (them as in catapults and their archers). Quechas will get nailed down so bad it's not worth sending them first. I don't know about sending weaker units first as a weakener but to me it sounds bad, they get slaughtered for minimal damage. I might be wrong here.

The city raider axes have 6 strenght, the horse archers 6 or 6.6 depending on promotions so they have the best odds of inflicting damage. Remember we take out city def and we inflict some collateral first thing so the archers might be down as low as 4-4.5 strenght (5.25 at full HP, walls down, minus collateral from 5 catapults). Horse archers are immuned to first strikes and can withdraw, thery have the best survivability potential. Odds are close though so we're better off with points over withdraw chance. Then there's the crazy amount of raider axes, they should do the trick.

My vote on walls; catapults-horses-axes; double move in order of strenght if anything still stands.
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Old 19-08-2007, 18:59   #145
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Screenies. SpammyPaalie want screeenies. Of the game, not the thread []
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Old 19-08-2007, 19:53   #146
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We'll get some screenies up for you next turn Paalie.

B--quechas get double attack against archers (4 vs. 3)so they actually have some utility if the cats take down the warriors.
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Old 20-08-2007, 03:27   #147
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whomp i agree with your assessment
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Old 20-08-2007, 03:43   #148
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Should the quechas actually attack the archers, all the better, let's hope we get that from the dice.


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Old 20-08-2007, 19:55   #149
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why are there two BCLGs and Darknesses?
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Old 20-08-2007, 21:35   #150
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All we know so far is what's visible on the minimap (for fear of being tautological, not much); we do know that we were 4 on this land lump and that it's going to become a naval fortress situation very fast.
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