18-11-2010, 11:13 | #131 | |
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Now I never actually read the manual as I can't be bothered to print up a 100 pages I'll likely never read anyways but afaik the exact workings of the pact of secrecy aren't in the manual as well. On CFC I read that it's most important effect is that the civ you get it against is going to hate you. Makes you wonder how secret that pact really is The complaints about the lack of info in the manual and civilopedia are numerous. What raised my eyebrow is that I saw a video where Sid Meier talked about the civ1 tech tree. He told his first idea was to keep it mysterious and with a random order so you never knew exactly what tech you were gonna get next. PLayers hated this, they wanted to know how to reach a certain tech so they could get there as fast as possible when their strategy required that and they changed it up. Morale of the story: players hate unknowns and randomness. So they learned this at Civ I but messed it up here anyways
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18-11-2010, 12:55 | #132 | |||
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Well it is helpful when you don't know something.
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18-11-2010, 13:00 | #133 | |
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Jon Shafer, aka "Trip", who we all know from the Civ3 intersite demogame as the biggest "know-it-all" to ever play Civ...
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18-11-2010, 22:52 | #134 |
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http://kotaku.com/5582531/layoffs-hi...ion-v-creators
I'm guessing they were from AI quality control dept, but it could have been people working on the 3rd Firaxis title (ie, not CivV and not Facebook civ). Jesse Smith was layed off around that time too, wonder if he was clashing with some vision of Civ V (though he was heading up the cancelled project as well) |
18-11-2010, 23:38 | #135 |
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19-11-2010, 02:08 | #136 |
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There are no new numbers but it seems that sales of Civ5 are not that impressive. The only thing I was able to find is this:
http://gamrreview.vgchartz.com/sales...ivilization-v/ Have no idea how accurate it is. Total is about 0.5 million copies. Considering that a copy is on average $50, and subtracting share of 2K, retail dealers, and Steam, minus production expenses, Firaxis should be happy getting about $12-15 million. This is not a lot of money IMO, and they obviously have had many people working for them with decent salaries. In Maryland, $60K is a survival minimum and respectable programmers won't even consider anything less than $150K. Assuming all these 20 ppl worked for at least a year, that is just 3 million only in paychecks at the very least. Also some local versions are included in this statistics. And these might be considerably cheaper. For example, Russian version of the game is sold on disks and as Steam codes for about $18-20, and this is absolutely legal product which checks for Russian IP address when activating the game. Australia is sort of crazy with that price of theirs and might be Japan also. So, may be, on average, it will be about $40, not $50. Also, due to low sales, game is discounted on Amazon by 10%. Some retailers sell it for $37 already while it is still less than 2 months on the market. It would be very surprizing if Firaxis can survive this epic failure, I mean as a company. On the other hand, they have made a lot, really a lot of monies with Civ4 and addons. Which might help them to stay afloat.
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19-11-2010, 04:39 | #137 | |||
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And speaking of value civ5 is $100, civ4 complete which includes both expansions and colonization $70. I know which offer i'd take if i was choosing
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19-11-2010, 08:52 | #138 |
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Yeah, I hope, Firaxis will be doing well enough to build a proper Expansion pack with better gameplay. Then I'll buy it... (Special edition of Civ5 is already available for 40€ at amazon.de; but as the reviews on that site for the game are bad, I guess they had to...)
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19-11-2010, 09:00 | #139 |
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Are those retail and/or Steam prices?
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19-11-2010, 15:13 | #140 |
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Retail, haven't look on steam. And i think i could probably find a better price for civ4 complete if i did a bit more of search.
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