Civ Duel Zone  

Go Back   Civ Duel Zone > PBEM and Pitboss Games > ** Open thread forum **
Home

Reply
 
Thread Tools Display Modes
Old 21-09-2005, 21:24   #111
Beam
c00l b33r
 
Beam's Avatar
 
Join Date: Nov 2003
Location: Beat 'm up Scotty!. Lives in the Lands that are Nether.
Posts: 5,094
Default

akots, any change we can resume soon?
__________________
That was a pretty good gamble. -- Scotty, The Galileo Seven, stardate 2821.5, Episode 14
Beam is offline   Reply With Quote
Old 28-09-2005, 16:01   #112
Dell19
King
 
Dell19's Avatar
 
Join Date: Apr 2004
Location: Grantham.
Posts: 1,359
Default



Any news?
Dell19 is offline   Reply With Quote
Old 03-10-2005, 08:38   #113
akots
Nebuchadnezzar II
 
akots's Avatar
 
Join Date: Apr 2004
Location: Glover Park
Posts: 4,459
Default

Well, I took a second long look at the save and still have not played. You both do realize what you are doing? Just to make sure. This is supposed to be an exploit under the UN rules. Which indeed it is from my pow.

I do also realize you are depriving yoursleves from required essintial trade for 2 turns apparently causing some other minor inconveniences as well. I'm still undecided on what to do however. Any suggestions? I'd still prefer you disband that arty, Dell19. But if you insist on keeping it, that just makes life somewhat complicated.
__________________
Cujusvis hominis est errare; nullius, nisi insipientis in errore perseverare
Ciceron (Marcus Tullius)
akots is offline   Reply With Quote
Old 03-10-2005, 22:51   #114
Beam
c00l b33r
 
Beam's Avatar
 
Join Date: Nov 2003
Location: Beat 'm up Scotty!. Lives in the Lands that are Nether.
Posts: 5,094
Default

akots, please check PM
__________________
That was a pretty good gamble. -- Scotty, The Galileo Seven, stardate 2821.5, Episode 14
Beam is offline   Reply With Quote
Old 03-10-2005, 22:58   #115
akots
Nebuchadnezzar II
 
akots's Avatar
 
Join Date: Apr 2004
Location: Glover Park
Posts: 4,459
Default

OK, to clear the thing up. This rule regarding arty:

Quote:
quote:In-Game Glitches/Bugs/Exploits
1.1 - Double-Duty Exploit
Description: No team or individual is permitted to 'allow' the capture of their bombardment or workers with the intent of executing a double-duty exploit.
Definition: Two or more teams capturing and recapturing non-combat units (Including bombardment units) with the intent to use them against a third party team simultaneously.
Purpose: To prevent two or more teams from sharing units and their abilities in the same turn for multiple turns.
Verdict: Using this exploit or any other exploit that allows Double-Duty through any means is a violation of this rule.
It had been moved twice which is double-duty.
__________________
Cujusvis hominis est errare; nullius, nisi insipientis in errore perseverare
Ciceron (Marcus Tullius)
akots is offline   Reply With Quote
Old 03-10-2005, 23:59   #116
Beam
c00l b33r
 
Beam's Avatar
 
Join Date: Nov 2003
Location: Beat 'm up Scotty!. Lives in the Lands that are Nether.
Posts: 5,094
Default

Sorry to say but afaik we never agreed to play with the UN rules, instead the closest thing said about the rules is:

Quote:
quote:Been a little as well if we need specific rules discussions. Since all of us are CDZ regulars we all are pretty familiar with the going here and in all of the one or more PBEMs I've played with you here I never saw a reason to assume one of us doesn't know the drill here. Also see matrix' most recent thread about what is / isn't "done". Instead, let's discuss very specific topics here, or (if it is a very tactical situation) address it in your spoiler.
So atm I do not see how you can claim Dell or me have to disband any of those arties.

Since I do not want to spoil the fun in this game however I propose to solve this according to an alternative method I could have saved the majority of the Arty stack, i.e. by using some of the captured arties to disconnect the Mountain E of Palmyra. 3 could have done that job with a 100% hitrate, say 5 in reality. I'm prepared to send those 5 back to Roman territory after I take them back from Dell in-game. Dell would not have to capture the arties in this alternative method in the first place.

This would also mean a "de-facto" acceptation that capture-recapture of any unit is not allowed in this game, not that we play according to the UN rules imo. We got brains etc. enough to do better than that.
__________________
That was a pretty good gamble. -- Scotty, The Galileo Seven, stardate 2821.5, Episode 14
Beam is offline   Reply With Quote
Old 04-10-2005, 01:49   #117
akots
Nebuchadnezzar II
 
akots's Avatar
 
Join Date: Apr 2004
Location: Glover Park
Posts: 4,459
Default

IMHO, actually, this is one of a few UN rules which make sense. Well, good to see the understanding. I'm just not into this stuff. Had enough of it in GOTMs.

There is a fortified flak to be redlined first (defence 6 + barricade + mountain) on that tile (mountain E of Palmyra) and barricade which has to go first before railroad and then road. I'd say 7 arty units would be sufficient at around 70-80% probability hit.

If you can please send these 7 arties to where your marine is standing and that would be the end of this discussion.
__________________
Cujusvis hominis est errare; nullius, nisi insipientis in errore perseverare
Ciceron (Marcus Tullius)
akots is offline   Reply With Quote
Old 04-10-2005, 10:06   #118
Beam
c00l b33r
 
Beam's Avatar
 
Join Date: Nov 2003
Location: Beat 'm up Scotty!. Lives in the Lands that are Nether.
Posts: 5,094
Default

Since I want to get the game moving again we settle at 6 arties, OK?
__________________
That was a pretty good gamble. -- Scotty, The Galileo Seven, stardate 2821.5, Episode 14
Beam is offline   Reply With Quote
Old 04-10-2005, 18:30   #119
Dell19
King
 
Dell19's Avatar
 
Join Date: Apr 2004
Location: Grantham.
Posts: 1,359
Default

I wasn't aware of any rules although the bombardment rule does make sense.
Dell19 is offline   Reply With Quote
Old 04-10-2005, 18:41   #120
akots
Nebuchadnezzar II
 
akots's Avatar
 
Join Date: Apr 2004
Location: Glover Park
Posts: 4,459
Default

Quote:
quote:Originally posted by Beam

Since I want to get the game moving again we settle at 6 arties, OK?
Ok, agreed.
__________________
Cujusvis hominis est errare; nullius, nisi insipientis in errore perseverare
Ciceron (Marcus Tullius)
akots is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT +2. The time now is 14:46.


Powered by vBulletin® Version 3.7.3
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.