21-09-2005, 21:24 | #111 |
c00l b33r
Join Date: Nov 2003
Location: Beat 'm up Scotty!. Lives in the Lands that are Nether.
Posts: 5,094
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akots, any change we can resume soon?
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That was a pretty good gamble. -- Scotty, The Galileo Seven, stardate 2821.5, Episode 14
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28-09-2005, 16:01 | #112 |
King
Join Date: Apr 2004
Location: Grantham.
Posts: 1,359
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Any news? |
03-10-2005, 08:38 | #113 |
Nebuchadnezzar II
Join Date: Apr 2004
Location: Glover Park
Posts: 4,459
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Well, I took a second long look at the save and still have not played. You both do realize what you are doing? Just to make sure. This is supposed to be an exploit under the UN rules. Which indeed it is from my pow.
I do also realize you are depriving yoursleves from required essintial trade for 2 turns apparently causing some other minor inconveniences as well. I'm still undecided on what to do however. Any suggestions? I'd still prefer you disband that arty, Dell19. But if you insist on keeping it, that just makes life somewhat complicated.
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Cujusvis hominis est errare; nullius, nisi insipientis in errore perseverare Ciceron (Marcus Tullius) |
03-10-2005, 22:51 | #114 |
c00l b33r
Join Date: Nov 2003
Location: Beat 'm up Scotty!. Lives in the Lands that are Nether.
Posts: 5,094
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akots, please check PM
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That was a pretty good gamble. -- Scotty, The Galileo Seven, stardate 2821.5, Episode 14
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03-10-2005, 22:58 | #115 | |
Nebuchadnezzar II
Join Date: Apr 2004
Location: Glover Park
Posts: 4,459
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OK, to clear the thing up. This rule regarding arty:
Quote:
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Cujusvis hominis est errare; nullius, nisi insipientis in errore perseverare Ciceron (Marcus Tullius) |
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03-10-2005, 23:59 | #116 | |
c00l b33r
Join Date: Nov 2003
Location: Beat 'm up Scotty!. Lives in the Lands that are Nether.
Posts: 5,094
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Sorry to say but afaik we never agreed to play with the UN rules, instead the closest thing said about the rules is:
Quote:
Since I do not want to spoil the fun in this game however I propose to solve this according to an alternative method I could have saved the majority of the Arty stack, i.e. by using some of the captured arties to disconnect the Mountain E of Palmyra. 3 could have done that job with a 100% hitrate, say 5 in reality. I'm prepared to send those 5 back to Roman territory after I take them back from Dell in-game. Dell would not have to capture the arties in this alternative method in the first place. This would also mean a "de-facto" acceptation that capture-recapture of any unit is not allowed in this game, not that we play according to the UN rules imo. We got brains etc. enough to do better than that.
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That was a pretty good gamble. -- Scotty, The Galileo Seven, stardate 2821.5, Episode 14
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04-10-2005, 01:49 | #117 |
Nebuchadnezzar II
Join Date: Apr 2004
Location: Glover Park
Posts: 4,459
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IMHO, actually, this is one of a few UN rules which make sense. Well, good to see the understanding. I'm just not into this stuff. Had enough of it in GOTMs.
There is a fortified flak to be redlined first (defence 6 + barricade + mountain) on that tile (mountain E of Palmyra) and barricade which has to go first before railroad and then road. I'd say 7 arty units would be sufficient at around 70-80% probability hit. If you can please send these 7 arties to where your marine is standing and that would be the end of this discussion.
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Cujusvis hominis est errare; nullius, nisi insipientis in errore perseverare Ciceron (Marcus Tullius) |
04-10-2005, 10:06 | #118 |
c00l b33r
Join Date: Nov 2003
Location: Beat 'm up Scotty!. Lives in the Lands that are Nether.
Posts: 5,094
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Since I want to get the game moving again we settle at 6 arties, OK?
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That was a pretty good gamble. -- Scotty, The Galileo Seven, stardate 2821.5, Episode 14
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04-10-2005, 18:30 | #119 |
King
Join Date: Apr 2004
Location: Grantham.
Posts: 1,359
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I wasn't aware of any rules although the bombardment rule does make sense.
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04-10-2005, 18:41 | #120 | |
Nebuchadnezzar II
Join Date: Apr 2004
Location: Glover Park
Posts: 4,459
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Quote:
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Cujusvis hominis est errare; nullius, nisi insipientis in errore perseverare Ciceron (Marcus Tullius) |
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