11-04-2004, 20:09 | #111 |
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I think it's useless to try to contact the yellow Civ is curraghs, but with galleys it is indeed more possible.
For the rest I would say we first need to eliminate the Japs and Vikings before attacking the Americans. Do note that by annexing Japan and Scandinavia we probably become bigger than America, and we'll have only one small front to worry about. When attacking an AI that makes it much easier, since it is my observation that they will always attack through land if possible, and always the weakest spot. But in this case there will not be any weak spot.
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11-04-2004, 23:59 | #112 | |
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Quote:
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12-04-2004, 00:02 | #113 |
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I fucked that quote up,lol,should have been a reply to Matrix.Anyway you know what I mean.I shall have to start taking more water with it,lol.
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12-04-2004, 21:20 | #114 |
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Are we still playing the rules proposed by Aggie? I.e., 7 ages, eliminate one civ per age? Also, both Vikes and Yanks are polar terrain, so limited in development.
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13-04-2004, 19:32 | #115 |
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Start turn
288.39KB 191.28KB We're doing extremely well!! We managed to grab a substantial piece of land, are second in MFG and GPT, 3rd in POP. OUr military is in good shape and we'll be mopping up the japs soon enough. Jusging from the F11 screen our main competitors are the celts. So we need to find them asap. I change some sword build to horse builds. We need more horses as we can upgrade them to riders (need them for our GA) and also they can reach some cities in 1 turn from friendly territory which is an extreme advantage as our troop wont be exposed in enemy territory. I also desperately want contact with the other continent, so I change Canton from temple to galley. I plan to whip it once it's <20 shields to go. Also I move the Tsientsin curragh to Macao where a harbor is being build. They will be upgraded and start a suicide run from the westen shore. Also we need more workers to clear that patch of jungle. Interturn Jpas land an archer and move a horse next to Tokyo. turn 1 - 490 BC Take out reg horse with elite sword no hp loss, elite horse takes out reg archer loses 3 hp. Whip a rax in Osaka. Switch horse in Xinjian to granary, mainly we need to chop some forest and I rather sink those shields in buildings than in Units. turn 2 - 470 bc civil unrest in tientsin, grr, should have checked. Whip galley in canton. Move 6 swords next to Kagoshin, 7 next to Edo (Japs Horse town) turn 3 - 450 bc civil unrest in Chengdu, I checked but didnt look carefully I guess. japanese land another lone horse next to tokyo Kagoshima battle reg sword takes 2 hp of landed horse, horse retreats, way to Kago from Tokyo is clear. vet horse loses to reg spear, spear 1 hp left vet horse defeats reg spear, losing 2 hp vet horse defeats reg spear, losing 1 hp Elite sword defeats 1hp spear, kagoshima is our, we capture a settler. reg sword finished fled horse. Toku is prepared to make peace for poly, 3 cities and 168 gold. how nice! Battle of Edo Edo is on a hill, can be tricky. Vet sword loses to reg spear, spear loses 1hp. Archer in edo took a shot at it first but missed. Vet sword kills reg spear, loses 1 hp and promotes. Wounded spear is now best defender, and I've seen no other archers so prolly only 2hp spear and archer left! vet sword kills 2 hp spear losing 2 hp vet swords kills reg archer losing no hp. We now rule Edo! Toku has of-shore possesions, a town called Izumo. Dont know where it is but shows up in the city list. Not too bad, we can take his continental cities and make peace for tech and gold while turning him into an island state. While checking f2 I see we have 3 horses!!! Turns out Osaka is founded on horses, didnt notice that before! turn 4 - 430 bc Celts finish great lighthouse. Now we really need to get contact asap! move some swords. I plan to attack kyoto with both stacks in 3 turns. turn 5 - 410 bc US is a republic now, they wont sell it to us though. Our army is average to Abes, strong to vikings and japs. Switch Nankig to FP. turn 6 - 390 BC Galley sinks turn 7 - 370 bc kill an archer with horse. turn 8 - 350 BC Macao finishes Harbor, upgrade 2 curraghs turn 9 - 330 BC Switch Shanghai to lib, we need the border expansion and our military is looking healthy enough. Battle of Kyoto Decide to battle with sowrds first, if it;s an easy vic, horses can make a run for satsuma vet sword loses to reg spear, spear loses 2 hp but promotes ver sword defeats reg spear, losing 3hp's vet sword defeats reg speat, losing 1hp and promoting! rehg sword defeat wounded spear, promoting and taking kyoto. We capture 3 workers and the Mausoleum & the oracle. I check the civilopedia to see what the mausoleum does. It makes 3 citizens happy, how nice. turn 10 - 310 BC Discover Izumo, it's located south of Tatung in viking territory. Pity rather had seen it of shore. Still think we should capture all except Izumo. Kyoto resistance is persisting, still everybody is resisting. I move 3 swords next to kyoto, I suspect we'll get a flip there so we better do not leave troops in Kyoto. turn 11 - 290 bc I smuggle a turn to take Satsuma, sorry guys Battle of Satsuma. Vet horse defeats reg spear, loses 3 hp ver horse defeats reg spear, loses 2 hp Vet horse loses to reg spear, spear loses 2 hp Elite sword loses to 1hp spear, spear promotes. WHAT THE FUCK! Elite sword revenges it's buddy and kills spear without losing HP. We now rule satsuma! Capital jumps to Izumo!!!! good. I make peace with Toku. He gives us: Nara, Nagoya, Polytheism, 190 gold, 8gpt. I take a chance and move troops in Kyoto to quell the resistance. I really pray this wont go awry with a kyoto flip Download Attachment: [img]icon_paperclip.gif[/img] Matrix290 BC.sav 165.8KB
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13-04-2004, 20:49 | #116 |
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Great turn PP! Imo strat very much depends now whether we play along the "age" rule Aggie proposed:
- If we play along that rule then we wait for Knights for the next campaign, meantime developing the empire and take Izumo in 20 turns. - If not we should push on vs. either the Yanks or Vikes. We should contact the other civs asap!
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That was a pretty good gamble. -- Scotty, The Galileo Seven, stardate 2821.5, Episode 14
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14-04-2004, 13:21 | #117 | |
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Then infrastructure for a zillion years. Nice play P.P.
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14-04-2004, 13:35 | #118 |
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My 2cts
- reinforce our border witgh the U.S. defensively - prepare to strike the vikes - I dont particularly need to adhere to the 1 civ per tech age rule. We can just slap em around as we se fit as far as I'm concerned.
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I fed my Dog the American Dream Well, he rolled over and he started to scream He said, I dig the taste of salt but it don't keep me alive yeah, yeah |
14-04-2004, 23:56 | #119 |
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Matrix,Matrix,wherefor art thou? ( From William Shakespears Matrix and Juliette.)
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15-04-2004, 12:12 | #120 | |
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(Just kidding, Rodney. ) Anyway, I'm here. I would've preferred you didn't play the 11th turn, ProPain, so that I could have at least one turn of war myself. Now it's only building up infrastructure for me. Though then again I can imagine you liked to finish your project. (But what's a SG for?)
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