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#101 |
Emperor
Join Date: Mar 2003
Location: N/A
Posts: 4,490
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IHT: Rotterdam, Utrecht, Groningen switched to barracks.
IT: 't Kielegat: worker->worker. Turn 1 (1300 BC) :sleep: IT: The Hague->curragh->curragh. Turn 2 (1275 BC) Amsterdam and Rotterdam grow. Science to 0%, Rotterdam gets a scientist, luxury to 20%. IT: Amsterdam: settler->barracks. Maastricht->worker->barracks. Turn 3 (1250 BC) :sleep: IT: Delft: warrior->worker. Turn 4 (1225 BC) :sleep: IT: Portugal finishes the MoM.Rotterdam: barracks->horse. Kielegat, Holwerd: worker->worker. Turn 5 (1200 BC) Rotterdam grows to 6. Science to 10%, clown in Rotterdam. IT: Amsterdam: barracks->settler. The Hague: curragh->curragh. Middelbrug: worker->worker. Turn 6, 7, 8 (1150 BC) Highlights were the founding of Breda. Not very specific due to loss of data (crash). Turn 9 (1125 BC) Leiden founded. I give Portugal 580 gold for Code of Laws. England gives me Map Making for Code of Laws and 65 gold ![]() Lux has to go to 30% because of Rotterdam. Rotterdam switched to temple. IT: Utrecht: barracks->horse. Turn 10 (1100 BC) The 6 workers are still roading to get the silks connected. I was thinking about placing a settler where the warrior is now (south of the settler. There are two curragh ready for suicide. From now on we can make galleys ![]() PS. I forgot all your e-mails (new PC). Could you give them to me so that I can send the save? |
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#102 | |
c00l b33r
Join Date: Nov 2003
Location: Beat 'm up Scotty!. Lives in the Lands that are Nether.
Posts: 5,094
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How many cities do we have right now btw?
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That was a pretty good gamble. -- Scotty, The Galileo Seven, stardate 2821.5, Episode 14
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#103 |
Emperor
Join Date: Mar 2003
Location: N/A
Posts: 4,490
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We have 14 cities and one almost ready. I think we will hit the limit soon.
PS. We only lack Phlio compared to our enemies on the island. And those are storng civs. So we might do ok overall as well. I think that we can go for the TGL gambit. I've seen the AI avoid this like the plague. This may be different in a 31 civ game of course. |
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#105 | |
Emperor
Join Date: Mar 2003
Location: N/A
Posts: 4,490
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#106 |
anarchist butcher
Join Date: Mar 2003
Location: United States of Whatever.
Posts: 4,677
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Aggie, can we get a pic of the map please?
My email is now anarres@'cdz'.com (replace 'cdz' with full version). I would recommend rushing a temple in Delft - I am not sure which of our neighbours have horses yet, but stealing the one next to Delft is defintely worth it, and the cow will make up for lost pop in rushing. I would also recommend most (if not all) of our coastal cities building Harbours (via a rush at 10 shields if appropriate), and then galleys asap. We have to get more contacts!! It is worth sending many many galleys to their deaths if we can get to meet some more civs. The brokering opportunities are immense, and since the AI can't to suicide galleys it is *the* way to win on island maps. I would prioritise this as our #1 concern at the moment.
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<b>Calculate the probability of culture flips: Flip Calc</b> |
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#107 |
Emperor
Join Date: Mar 2003
Location: N/A
Posts: 4,490
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Our territory:
![]() 126KB |
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#108 | |||
Emperor
Join Date: Mar 2003
Location: Netherlands.
Posts: 3,196
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I got it. Will play wednesday. Mail = stapel@cdz
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Vrooooooooooommmmmm ![]() ![]() Stapel doesn't like cricket |
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#109 | ||||
Emperor
Join Date: Mar 2003
Location: N/A
Posts: 4,490
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#110 |
c00l b33r
Join Date: Nov 2003
Location: Beat 'm up Scotty!. Lives in the Lands that are Nether.
Posts: 5,094
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Just reviewed the sav sent by Aggie, some thoughts:
- If we max. science Lit can be in the pocket in 17t, if we go for a TGL gambit getting Lit fast is worth considering. A prebuild Palace could start in R'dam, but would require 40t for TGL to complete with current shields, so that is the limiting factor imo. There are some hills to be mined, yet with 30 AI it is a capital Gambit. More could be gained from a Galley swarm with much less risk. - Getting close to the average 16 city / civ limit means we need a lux city soon, a city with a temple S of the middle silk gives access to the Ivory as well. - The peninsula terrain is awfully good for growth, but with relatively few potential salpeter tiles. Long term issue. - Lots of seatiles E of Ghulaman ![]()
__________________
That was a pretty good gamble. -- Scotty, The Galileo Seven, stardate 2821.5, Episode 14
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