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Old 27-06-2005, 19:19   #91
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It might give them hope that there's a safe passage. They'll then build up and set sail, thinking they can get across. What a waste of valuable resources...
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Old 27-06-2005, 19:27   #92
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I was thinking the same thing. I sent another that didn't sink yet from the Persia point that sticks out. No units on it either though. Maybe the next one I'll send a warrior or archer out for a little pillage mission.
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Old 28-06-2005, 18:57   #93
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Here's China. Oh how I would love two units to be on that galley right now...



55.59*KB


Whomp, my dear, a zoomed out picture with the grid on of your homeland would be just fantastic.
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Old 28-06-2005, 19:42   #94
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And have a nice day Mr. China New York guy
I think that will wake them up a little bit!!


I will post a zoomed out picture tonight.
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Old 29-06-2005, 19:54   #95
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RegentMan--I have asked Markstar to play my turns while I'm gone. We are in a PBEM as a team and I want him to see how I play.
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Old 29-06-2005, 23:10   #96
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Yep, here I am. The game looks interesting so far. How big are the chinese compared to you guys (some F8 stats would be nice)? Also Whomp, you need to tell me your login information and where I can get the save.
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Old 30-06-2005, 04:35   #97
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RegentMan,
Here's my satelite view...


157.61KB

The galley found coast but sunk on the IT...


79.73KB
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Old 30-06-2005, 06:52   #98
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Thanks for the screenie Whomp. Look what you've let me finish:



115.54KB


Not the best, I know. But it'll have to do until navigation.
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Old 30-06-2005, 18:02   #99
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Great map RegentMan!!
No comment from Mahler on our galley. Hehe.

Markstar I would land on the ivory with that settler. I don't think it invades Tangy. The settler in the capital can go to the spices.
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Old 30-06-2005, 18:57   #100
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Hakura's turn is up next, and it's your turn do play it Whomp. Just let me know if you don't want to/can't. Thanks for the comment, by the bye.

The Celts definately built up some early culture. They have 72 points compared to Persepolis' 56 (points are probably wrong, but I did it from memory and they are probably quite close).

That barb camp now has two horseman and a warrior in it, plus a warrior fortifyed right next to it on a forest. I forgot to send the horse last turn.
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