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Old 10-08-2005, 17:01   #91
Markstar
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Quote:
quote:Originally posted by Rik Meleet

Darkness ??

Kingreno is a MilfHunter. You might want to ask him.
The last save I have is the A-team save.
Yes, yes, should have been Kingreno - Darkness already made me aware of my mistake and I wrote Kingreno a little PM.
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Old 10-08-2005, 17:29   #92
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Playing now!!!!!!!!
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Old 13-08-2005, 12:39   #93
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I haven't received a game in nearly 48 hours.
According to the saves I have recevied it is "Superfast-012a.SAV"
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Old 24-08-2005, 10:54   #94
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3 days without any movement, looks like it is finally time to aski Rik to skip a turn.

Does anybody agree/disagree?
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Old 24-08-2005, 11:00   #95
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Quote:
quote:Originally posted by Markstar

3 days without any movement, looks like it is finally time to aski Rik to skip a turn.

Does anybody agree/disagree?
Do we have any clear rules on this?

I'd love to see this game speed up a little, but if there are no clear rules on when to skip turns, then I don't quite see how to do this...
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Old 24-08-2005, 11:55   #96
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The last save I have is "16pbem - A-Team - 3300 BC (014)" , savename "Superfast014d.SAV" on 21-aug-2005 5:59 AM

I think it is time to remind the team which is up that they need to play urgently (Milfhunters or Ateam, not sure).
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Old 24-08-2005, 12:19   #97
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according to the turn tracker the Milfhunters are up...
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Old 24-08-2005, 14:18   #98
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Quote:
quote:Originally posted by Darkness

Do we have any clear rules on this?
...:
Quote:
quote:Originally posted by Markstar

- Every "player" actually consists of 2 (or more) people who want to play together and who have to play the turn within, let's say, 24 hours.
- There is an admin who oversees that the game keeps going.
For example, if one group doesn't play within the next 24 hours, the admin plays the turn by just hitting "enter"). That means the admin either keeps track of the turns, sees that a group is stalling or he is contacted by another group who is looks at the turn tracker and finds that the game is not moving. That way the admin-job is not too much work since keeping track of a game is quite some work.
and
Quote:
quote:Originally posted by Rik Meleet

Rik is "game-admin" and presses "enter" when a team can't or doesn't play in time. Rik is available for the checking of a saved game in case of "rule-violations" but has no desire to judge or to make rulings; that's up to the 8 teams themselves.
So basically a team should play within 24 hours but it is up to the teams to decide when skipping the turns will become neccessary. This means that holding a turn for 2 days should result in Rik's intervention but doing so repeatedly will.

And imho it's time.

I just talked to Killer and he suggested that it might be a good idea that Classical Hero joins the MILFhunters instead of them since they seem to have a greater need for another player.
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Old 24-08-2005, 15:06   #99
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@Markstar: seems clear to me

And, I'll second Killers' suggestion.
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Old 24-08-2005, 15:18   #100
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True.
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