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Old 14-12-2004, 00:22   #31
Grille
 
Join Date: May 2003
Location: in a swamp.
Posts: 901
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Quote:
quote:Originally posted by grahamiam

Quote:
quote:Originally posted by digger760

I never heard anybody using the Fascist Government..but this maybe a good one for it (2x worker speed bonus)
i have played facist gov't in an sg and can say for sure that i don't like it. i'd rather research towards RP than waste time on this tech. also, usually, by that point in the game (IA), your economy is so good that cash rushing is easier.

with 6 non-industrious workers, total turns to clear each jungle should be = 3x16/(2x6) = 4 turns.

Quote:
quote:EDIT - dont you get the settler back when abandoning a city?
i just get a pile of rocks
Facism is probably out of the question.
Thinking about 'getting the settler back':
Maybe I should let the town stay untill it grows to 2, then rush a
settler, once I'm in republic and have settlers to spare.
(workers wouldn't work for mayans)
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