21-08-2004, 15:23 | #141 |
c00l b33r
Join Date: Nov 2003
Location: Beat 'm up Scotty!. Lives in the Lands that are Nether.
Posts: 5,094
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Weird, none of us can trade with each other
- Matrix successfully nuked Karakorum and vaporized the Airport in the process. - Matrix and me are at war.
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That was a pretty good gamble. -- Scotty, The Galileo Seven, stardate 2821.5, Episode 14
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23-09-2004, 00:10 | #142 |
c00l b33r
Join Date: Nov 2003
Location: Beat 'm up Scotty!. Lives in the Lands that are Nether.
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Turn 39 update:
11.85KB Russian Tupolev pilots must have been enjoying Vodka by the liter since they missed Batshireet in an unparalleled fashion. Nevertheless Batshireet was taken and is renamed to Arkanchalsk or something like that. Mongol government is experimenting with Anarchy meantime.
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That was a pretty good gamble. -- Scotty, The Galileo Seven, stardate 2821.5, Episode 14
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23-09-2004, 10:34 | #143 |
Administrator
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Anarchy seems the preferred form of government in this specific pbem.
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03-10-2004, 12:33 | #144 |
c00l b33r
Join Date: Nov 2003
Location: Beat 'm up Scotty!. Lives in the Lands that are Nether.
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10.63KB Looks like the final round has started.
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That was a pretty good gamble. -- Scotty, The Galileo Seven, stardate 2821.5, Episode 14
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03-10-2004, 13:56 | #145 |
c00l b33r
Join Date: Nov 2003
Location: Beat 'm up Scotty!. Lives in the Lands that are Nether.
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akots (thnx!) just sent me pics of the victory sequence:
24.67KB Matrix, thanks for maping the map as well for the play. akots, PP, shabba, tunerica, thanks for the playing time you put in it! Very happy with this one cause in the early stages it was very hard to find that crucial difference with all players starting with the same number of units etc. Quite a lot of info is in the Spoiler already but I'll make a summary later on. Thanks ppl!
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That was a pretty good gamble. -- Scotty, The Galileo Seven, stardate 2821.5, Episode 14
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03-10-2004, 14:12 | #146 |
Nebuchadnezzar II
Join Date: Apr 2004
Location: Glover Park
Posts: 4,459
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Thanks everyone for playing this great game. It was fun! Short and gory nuclear hell, very intense all the way! Congratulation to Beam who heroically won this tough scenario! And thanks for Matrix for making the game going!
I have finally acquired some modern warfare experience.
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Cujusvis hominis est errare; nullius, nisi insipientis in errore perseverare Ciceron (Marcus Tullius) |
03-10-2004, 14:55 | #147 |
c00l b33r
Join Date: Nov 2003
Location: Beat 'm up Scotty!. Lives in the Lands that are Nether.
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Just reread my own spoiler and although basically everything is in there just a couple of remarks:
Couple of things that really helped in the first 10-15 turns: - The lack of a credible Mayan defense. This improved a little when Shabba took over but it was impossible for him to turn the tide at that point. No Maya SMD and easy denial of Uranium access. - The Golden Age as result of the Manhattan Project. Imagine what +50% shields mean if building expensive nukes. Same for treasury, Russia was doing about 1500gpt. - 20 turns non-agression pact with the Mongols signed just before the Mayan campaign and well before PP left. Biggest gamble: - Sending a Transport with 6 Marines to capture Technotitlan and with that the Aztec SMD. It worked and payed off. It was also right in time as Mongols and Aztecs just had decided to form an alliance vs. Russia. Aztecs and Russia signed peace immed. following the assault. 13.43*KB Toughest plan: - Invading Mongolia. Although Mongolia and Russia were direct neighbours the respective cores were separated by huge stretches of water. And an always present risk of any stack being nuked. akots playing with his eyes wide open. At first I really didn't know what to do until I noticed that there were less and less Airports in Mongolia and hence quick reinforcement of the city island in the NE would not be possible. Preferred combo: Marine + Transport + Stealth Bomber. Period. Logistics of these basically determined the pace of the game. Actions fully or mainly performed by the combo: - Capturing and razing Palenque. Maya 102 shield Uranium gem city. Coastal city on the Russian side of the island. Resulted in Uranium denial. - Capturing and razing Yaxchilan. Maya coastal city on the Russian side of the island. Resulted in dramatically reduced risk of a Mayan invasion. - Capture of Cuello. Final resort of Mayan government on a 3 tile island in the middle of nowhere. Cuello was nuked 1 time. Resulted in defeat of the Maya. - Capture of Tenochtitlan. City of the Aztec SMD. Allowed 100% guaranteed nuclear hits. Resulted in Aztec withdrawal from their Eastern core and breaking the Maya-Mongol alliance. - Capture of Batshireet (port to Mongolia). Although the actual capture was done by Modern Armor a Marine was needed to clear the landing tile of a radar Tower. Resulted in a six tile distance to the core Mongolian island. - Capture of Alamrikh. From this city Karakorum with the Mongolian SMD was captured same turn with Modern Armor. Allowed 100% guaranteed nuclear hits.
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That was a pretty good gamble. -- Scotty, The Galileo Seven, stardate 2821.5, Episode 14
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03-10-2004, 15:12 | #148 |
Nebuchadnezzar II
Join Date: Apr 2004
Location: Glover Park
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Golden Age? What the f...!?!? We were supposed to have no traits at all and no Golden Age?!? If I have even suspected this is possible...
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Cujusvis hominis est errare; nullius, nisi insipientis in errore perseverare Ciceron (Marcus Tullius) |
03-10-2004, 20:47 | #149 |
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Golden Age...
Anyway, congratulations Beam! You really deserved it!
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03-10-2004, 21:08 | #150 |
c00l b33r
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Yep, didn't expect the Golden Age from the Manhattan Project either, it wasn't unwelcome however. Without it the Maya invasion would have been delayed by 1 or 2 turns and Matrix would have been less massively nuked. Let's say 12 instead of 17 nukes.
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That was a pretty good gamble. -- Scotty, The Galileo Seven, stardate 2821.5, Episode 14
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