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#21 |
Join Date: May 2003
Location: in a swamp.
Posts: 901
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Sure! My military advisor has been set on dope already:
![]() ![]() 14.37KB overview of Carthage (74): http://www.civ3duelzone.com/forum/up...33_AG74map.jpg |
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#22 |
Join Date: May 2003
Location: in a swamp.
Posts: 901
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78:
Hurray, we left port for Spain! ![]() ETA 6, one galley is sailing ahead alone, the other two follow atm at a 4 tile gap. On board are 2 reg archers, 2 vet horsemen & 2 vet NumMercs - which is basically the core of my military, but don't tell... ![]() Well, I'm still 'strong'. ![]() 2nd lux is hooked up this turn. Greece has built a harbor and I know a coastal route to it. Embassies are meanwhile in place everywhere. At turn start, Greece offered a MA/ROP vs Zululand. I spiced it up: I could get CoL, 32g and 4gpt. Couldn't ignore it, treaty signed. Also, my galleys look like heading for Zululand now. Ok, that's just obviously too naive to assume. |
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#24 |
Join Date: May 2003
Location: in a swamp.
Posts: 901
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Thanks!
The ahead-sailing single galley (load: 1 reg archer, 1 vet horse) has just reached Spain's coast line (turn 82, near the tobacco tile which is shown in post #7). I found border lines! Looks like two towns w/o expansion. I can't see the towns, though, but that galley shouldn't be visible either. Of course, I hope there's no defenders - guessing on capital distance, these could be very young towns (in analogy to my continent, I just settled that same area). I'll see next turn if that estimation was right. FWIW, our continents are not fully congruent: my continent has a (bigger?) fresh water lake near the tobacco tile. What a pity that the Spanish are religious. My invading spoilsport party killers would have a lot of fun in anarcho-country (for Aggie, republic *could* be 'round the corner by now). The score thing is still bugging me. IIRC, I'm now ~20 points ahead. Granted, I have now 2 luxs (and toggle between 0% and 10% lux tax), but I don't understand that. Seems like Aggie is building city improvements and doesn't pump many settlers anymore. A curragh is sailing towards Spain from Spain's eastern side. I just want to make sure to detect any Spanish galleys on that other route (although that route would probably need a ROP with Celts, Sumerians and/or Greeks). |
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#25 |
Join Date: May 2003
Location: in a swamp.
Posts: 901
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83:
Wartime! I couldn't resist to load the units off of the first galley unstacked: http://www.civ3duelzone.com/forum/up...52255_AG83.jpg I hope Aggie is that short on units in the area that he can't move defenders around. Sumerians and Celts have been bribed to join (~30gpt are thrown out of the window in total). |
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#26 |
Emperor
Join Date: Mar 2003
Location: N/A
Posts: 4,490
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Congratulations! I wasn't prepared and would lose more cities.
![]() ![]() -------------------------- ![]() Although this game was rather short, I really, really enjoyed it! Thank you very much! ![]() edit: that's what you got when hitting the edit-button instead of quote-reply button... ![]() |
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#27 |
Join Date: May 2003
Location: in a swamp.
Posts: 901
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84:
Santander razed (14g) with the archer, worker captured by horeseman. Other units are unloaded. 2 horsies, 1 archer, 1 NumMerc are placed on the floodplain NW of Santiago. 1 archer and 1 NumMerc on ex-Santiago tile. |
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#28 |
c00l b33r
Join Date: Nov 2003
Location: Beat 'm up Scotty!. Lives in the Lands that are Nether.
Posts: 5,094
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![]() ![]() Congrats Grille! It shows that one should always be aware on Pelago maps.
__________________
That was a pretty good gamble. -- Scotty, The Galileo Seven, stardate 2821.5, Episode 14
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#29 |
Join Date: May 2003
Location: in a swamp.
Posts: 901
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Wow, first I got beaten by 4 seconds and then I messed up Aggie's post.
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