06-12-2003, 02:56 | #11 |
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Join Date: Mar 2003
Location: HAWK!.
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WF: my island is shitty shitty shitty - but I cna tell you the map settings to reproduce: warm wet 3 billion! No wonder it works out so far - after all we don't even have contact yet! You just wait until we have and trade maps (if I do not simply raze all your cities right away []) - it may be I have double or half your avaiable land
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06-12-2003, 09:44 | #12 | |
Warlord
Join Date: Jul 2003
Location: Australia.
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Quote:
But I would rather play against someone that is better then me on a map that gave me half a chance, loose that game, but learn some valuable playing lessons at the same time. Rather then play on a map that is one sided and win when I had an advantage or loose when the other did. I had a game recently where I would chart my progress in the early stage by checking the F11 button religiously. My oppostion was churning out more settlers then I was from their capital,then I was from mine, it tells me that they are doing something different to what I am doing. Had we had a random map I couldn't do that cause their start would have been very different to mine. Created maps aren't perfect but they are good practice.
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06-12-2003, 13:18 | #13 |
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As I said: everyone disagrees with me. [] But I stick to the fact: luck is part of the game, and the random map is part of luck. Though the only thing I'll never mind is when someone creates a random map and only moves the starting positions to a spot where it looks equal.
Anyway, you are all right, but still... []
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06-12-2003, 13:21 | #14 | |
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Quote:
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06-12-2003, 13:24 | #15 |
Warlord
Join Date: Jul 2003
Location: Australia.
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There was a map that I d/loaded for van civ ages ago where every civ had THE exact same bit of land that was joined by forest in the middle. It would be a perfect map to play on in a pbem game.
Perhaps we should have a who's worse pbem and see who looses first. :lol:
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06-12-2003, 17:03 | #16 |
Join Date: May 2003
Location: in a swamp.
Posts: 901
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A special problem in C3C is that they changed the resource variable in the default rules.
Now, less strategic resources are put on a map. I played three "QSC"-like SP games last night and have had the worst luck with resources so far. 1. game: Iros, demi, standart pangaea (min ocean), 7 AIs; capital was a 4-turn settler factory due to river/cattle starting position; a nice start and I could expand well (14 native cities around 1000 bc, no wars for me). I had 3 luxs (but no excess lux for trade) and 1 iron in my territory, which was ok. But NO horses anywhere near my borders to grab by war. My MWs would have been build-able at a point of time when chivalry was due. 2. game: Dutch, deity, standart archipelago, 7 AIs; shared island with Romans who had 'our' only horse and iron resource near their capital (alas, to deep into Roman territory to grab with archers in one war). I had 2 luxs though and got even to philo as first civ - but then those fucking legionaries showed up... 3. game: Maya, demi, large pangaea, only 5 AIs; I quit as I realized that there was no single lux, iron or horse resource within a 20 tiles (!) radius around my capital (had an edged starting pos). Beyond that radius, I had not explored the map in detail, but I did not spot any lux resource. In all cases, it would have required a lot of effort to deal with the ai/secure resources - possibly giving a human opponent (w/o such handicaps) a nice head start in a MP game. |
08-12-2003, 15:13 | #17 |
c00l b33r
Join Date: Nov 2003
Location: Beat 'm up Scotty!. Lives in the Lands that are Nether.
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Balancing resources and putting iron and horses next to capitals are 2 different things imo. You can put them somewhere in the area where a civs initial expansion most likely is to be, yet so far away that effort (expansion, the techs) is required to secure to access.
This basically is only necc. for Iron and Horses. Having no Salp. is a disadvantage but at that state of the game not unbalancing since one can by that time either trade or conquer access.
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08-12-2003, 16:02 | #18 |
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Grille: I had three games with not ONE strategic resource on my island when playing archipelago, two games with niether iron nor horses in reach (i.e. my lands and half my neighbours), and several with around 3 iron or 4 coal on a 8 civ map only......
it sucks that menas, that a lot of random maps will have real game stoppers for 1vs1s. After all, it can be very easy to keep a certain civ (i.e. the other human) from getting an important res, especially later in the game.
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08-12-2003, 16:41 | #19 |
Join Date: May 2003
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Beam: Yeah, I basically agree. I did not scrap the Iro game's save (IIRC?), but my UU will be just wasted (MWs will be outdated when I get horses). Such similar can happen with Egypt etc, too, of course. I can at least rely on iron (so not all that bad). I felt like ranting because I had not seen MWs (that I command) for some time.
Killer: Agreed, too. Ironically, in the Dutch game, it would have been much better if there were NO horse and iron source at all on that island. The unbalancing factor derived from Romans having both stuff next to their capital as only sources on that island. |