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View Poll Results: CDZ fall 2008 meeting | |||
saturday the 4th of octobre | 4 | 44.44% | |
saturday the 11th of octobre | 2 | 22.22% | |
4th and 11th of octobre | 3 | 33.33% | |
none, but I'd love to come at another date (and please share that date with us!) | 0 | 0% | |
Voters: 9. You may not vote on this poll |
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03-10-2008, 00:12 | #51 |
Administrator
Join Date: Mar 2003
Location: Tampere, Finland
Posts: 4,828
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Hey Killer, I'm rather late with this suggestion, but you could consider coming over on friday to my place and go to Amersfoort from here. It's ~100 minutes from Groningen to Amersfoort.
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03-10-2008, 00:18 | #52 | |
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Join Date: Mar 2003
Location: HAWK!.
Posts: 4,365
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Quote:
Maarten, thanks for the offer - Stapel made a very similar one, too. I simply can't leave Rita for two nights right now. So it is an early drive on Saturday for me.
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03-10-2008, 00:24 | #53 |
Customized Admin :)
Join Date: Mar 2003
Location: sailing the seas of cheese.
Posts: 5,852
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My secretary was kind enough to fix a description how to reach our office. It's in dutch however so I;ll do a quick translations tomorrow.
For those who have navigation in their cars/use internet for routes: CQ procesmanagement printerweg 16 Amersfoort 0031 33 4555322
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03-10-2008, 00:26 | #54 |
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Join Date: Mar 2003
Location: Tampere, Finland
Posts: 4,828
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And...Civ4 works on the computers there! (is what ProPain just told me)
By the way, the train arrives at 9:38 or 10:08 for me. What do you prefer?
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Last edited by Matrix; 03-10-2008 at 00:30. |
03-10-2008, 18:47 | #55 |
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Join Date: Sep 2004
Location: Nijmegen, Netherlands.
Posts: 2,504
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I need some public transport guidance.
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Social life ? Sounds like fun !! Where can I download that ? |
03-10-2008, 19:13 | #56 |
c00l b33r
Join Date: Nov 2003
Location: Beat 'm up Scotty!. Lives in the Lands that are Nether.
Posts: 5,094
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So no need to bring a computer or software? And checking the map the office is very close to railway station De Hoef?
What sleeping gear do we need to bring?
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03-10-2008, 22:08 | #57 |
Customized Admin :)
Join Date: Mar 2003
Location: sailing the seas of cheese.
Posts: 5,852
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I fed my Dog the American Dream Well, he rolled over and he started to scream He said, I dig the taste of salt but it don't keep me alive yeah, yeah |
06-10-2008, 01:34 | #58 |
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Join Date: Mar 2003
Location: Tampere, Finland
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Well, that was fun, just as always. Even though this was the first time I stayed sober.
The office was an excellent hosting site, by the way. There is enough space and are enough computers to play a game with eighteen players next time. I'll post my two pictures later. I do notice we consistently run in a number of problems and would like to do a few suggestions for next time: Stapel should've run over me in the second game, but he had a serious problem with the turn timer. Also, I'm afraid I might be a little more skilled in handling the interface: I'm quick, hardly ever misclick, think about using stack attack, that sort of things. But that is something that ought not matter. It wouldn't matter if - sorry, here I come again - we'd play turn based. That is, agree to move in sequence in war-time. (Playing turn based during peace is just a waste of time.) Also, I often had to cut off trading with Rik prematurely, because he was so slow (<=drunk) and I had other stuff to do. Two major reasons not to use a turn timer. However, without one it often happens that people do not realise they are holding up the game. I don't know the solution, but I'd say no turn timer is the lesser of two evils. We might agree to consistently remind the last one playing that we're waiting for him. That way a reminder can be expected and is thus not pushy and annoying. My other problem is that the map was way too balanced in terms of shape. Next time I prefer a normal random map. Unbalanced, yea, but now it was just a game of 'pick your target'. A normal map is much more dynamic, unpredictable and forces people to find unconventional solutions and be creative. Ironically, a lesser balanced map makes diplomacy more important! Now it seemed like we waited forever for a climax and once finally something happened we used that as a good excuse to start a new game. The temptation to play Sim City on your own piece of land is too big. Long text, but don't let it give you the feeling I didn't have a great time in Amersfoort! [wink smiley that can't be pictured because I already have four in this post]
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Last edited by Matrix; 06-10-2008 at 01:38. |
06-10-2008, 08:58 | #59 |
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Join Date: Mar 2003
Location: Costa La Haya
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06-10-2008, 10:03 | #60 |
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Join Date: Mar 2003
Location: HAWK!.
Posts: 4,365
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Hey all, this was great! Too short (no blame on PP; I fully understand), we should have started on Friday evening (though I would not have been able to come).
I agree with Matrix that the first game was a bit of a 'leave me alone - builder' game. Still, razing Ommen was fun Let's meet again soon!
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One more turn..... just one more turn... one MORE! |