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View Poll Results: CDZ fall 2008 meeting
saturday the 4th of octobre 4 44.44%
saturday the 11th of octobre 2 22.22%
4th and 11th of octobre 3 33.33%
none, but I'd love to come at another date (and please share that date with us!) 0 0%
Voters: 9. You may not vote on this poll

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Old 03-10-2008, 00:12   #51
Matrix
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Hey Killer, I'm rather late with this suggestion, but you could consider coming over on friday to my place and go to Amersfoort from here. It's ~100 minutes from Groningen to Amersfoort.
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Old 03-10-2008, 00:18   #52
Lt. Killer M
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Quote:
Originally Posted by Matrix View Post
Hey Killer, I'm rather late with this suggestion, but you could consider coming over on friday to my place and go to Amersfoort from here. It's ~100 minutes from Groningen to Amersfoort.

Maarten, thanks for the offer - Stapel made a very similar one, too. I simply can't leave Rita for two nights right now. So it is an early drive on Saturday for me.
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Old 03-10-2008, 00:24   #53
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My secretary was kind enough to fix a description how to reach our office. It's in dutch however so I;ll do a quick translations tomorrow.

For those who have navigation in their cars/use internet for routes:

CQ procesmanagement
printerweg 16
Amersfoort
0031 33 4555322
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Old 03-10-2008, 00:26   #54
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And...Civ4 works on the computers there! (is what ProPain just told me)

By the way, the train arrives at 9:38 or 10:08 for me. What do you prefer?
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Old 03-10-2008, 18:47   #55
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I need some public transport guidance.
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Old 03-10-2008, 19:13   #56
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So no need to bring a computer or software? And checking the map the office is very close to railway station De Hoef?

What sleeping gear do we need to bring?
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Old 03-10-2008, 22:08   #57
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POsted answers to your questions here:

http://www.civduelzone.com/forum/showthread.php?t=4732
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Old 06-10-2008, 01:34   #58
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Well, that was fun, just as always. Even though this was the first time I stayed sober.

The office was an excellent hosting site, by the way. There is enough space and are enough computers to play a game with eighteen players next time. I'll post my two pictures later.

I do notice we consistently run in a number of problems and would like to do a few suggestions for next time:
Stapel should've run over me in the second game, but he had a serious problem with the turn timer. Also, I'm afraid I might be a little more skilled in handling the interface: I'm quick, hardly ever misclick, think about using stack attack, that sort of things. But that is something that ought not matter. It wouldn't matter if - sorry, here I come again - we'd play turn based. That is, agree to move in sequence in war-time. (Playing turn based during peace is just a waste of time.)

Also, I often had to cut off trading with Rik prematurely, because he was so slow (<=drunk) and I had other stuff to do.

Two major reasons not to use a turn timer. However, without one it often happens that people do not realise they are holding up the game. I don't know the solution, but I'd say no turn timer is the lesser of two evils. We might agree to consistently remind the last one playing that we're waiting for him. That way a reminder can be expected and is thus not pushy and annoying.

My other problem is that the map was way too balanced in terms of shape. Next time I prefer a normal random map. Unbalanced, yea, but now it was just a game of 'pick your target'. A normal map is much more dynamic, unpredictable and forces people to find unconventional solutions and be creative. Ironically, a lesser balanced map makes diplomacy more important!

Now it seemed like we waited forever for a climax and once finally something happened we used that as a good excuse to start a new game. The temptation to play Sim City on your own piece of land is too big.

Long text, but don't let it give you the feeling I didn't have a great time in Amersfoort! [wink smiley that can't be pictured because I already have four in this post]
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Old 06-10-2008, 08:58   #59
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Quote:
Originally Posted by Matrix View Post
because he was so slow (<=drunk)
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Old 06-10-2008, 10:03   #60
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Hey all, this was great! Too short (no blame on PP; I fully understand), we should have started on Friday evening (though I would not have been able to come).


I agree with Matrix that the first game was a bit of a 'leave me alone - builder' game. Still, razing Ommen was fun


Let's meet again soon!
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