04-01-2004, 14:08 | #15 |
c00l b33r
Join Date: Nov 2003
Location: Beat 'm up Scotty!. Lives in the Lands that are Nether.
Posts: 5,094
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Just trying to group what rules there are:
1. Civ embedded, that is the rules that come with the sav. Normally standard but for example addition of an extra unit by the mapmaker is prediscussed. Anything is possible if players agree. 2. Exploits, an uptodate overview can come in handy. Is there one? 3. Human behaviour rules, this could be anything between zero and the full set of RBCiv rules. Typical examples are: no MA and MPP vs. the human (isn't this an assumed one??), war is not declared until a certain date or tech. 4. Reporting rules, i.e. the failed spy attempt and human vs. human battle reports are basically the ones. Wonders and diplo agreements can be retrieved from the respective screens. I do not really see a need to have those mandatory, it could be agreed between players however. So the list of "assumed" rules can be very short, everything else to be agreed between players imo.
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That was a pretty good gamble. -- Scotty, The Galileo Seven, stardate 2821.5, Episode 14
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