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Old 05-12-2003, 16:45   #11
anarres
anarchist butcher
 
Join Date: Mar 2003
Location: United States of Whatever.
Posts: 4,677
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Strategy for the early turns: Lean and mean!

Only build granaries and barracks for improvements.

Only build workers and settlers (from granary cities), warriors (very early for exploration), carracks (for exploring) and military units (i.e. horses, or warriors for upgrade if no horses).

Basic stuff I know, but if we deviate and build silly improvements we will get stomped (at least from my experience). Even on Deity you can deviate quite a lot, but on Sid I wouldn't dare...

Also worth noting that "anti-RCP" placement is useful for lower corruption (never more than 2 at same distance, and preferably only 1. Also make sure not to 'waste' a distance by not placing a city there).
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