03-09-2018, 20:28 | #11 | |||
Administrator
Join Date: Mar 2003
Location: Tampere, Finland
Posts: 4,828
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Quote:
That also means thinking along the lines of what it means when you actually don't see the other players moving their units, as is the case in pitboss. During pitboss games, you actually miss a lot of what's going on. I'll elaborate a bit more on that in a separate post. Nonetheless, given the fact that games will last for so long, it would not be fair of fun for players to have to learn the game mechanics along the way of such a game. Single player and "power session" gameplay needs to be supported, which means having an AI. We'll also need an AI for players who are going on a holiday or something like that, so that they don't have to rely on a substitute player (which should be supported as well). In the words of Saruman: we have work to do. Quote:
PHP is pretty crude, but I learned to love it for its simplicity. It's incredibly efficient, but you would have to get used to it being a dynamic typed language, meaning variable types can be converted implicitly, which can give unintended results without compiling errors. But the way objects and arrays work really do offer efficiency. Anyway, at the moment I'm still building the base/foundation/fundament of the project, so there's little point to join now. Once that's done, it'll be on GitHub and you and other programmers are welcome to join. Quote:
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