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#11 | |
King
Join Date: Apr 2003
Location: The Fake Dog Poo Factory.
Posts: 1,887
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#12 |
Emperor
Join Date: Jan 2004
Location: Seattle, WA
Posts: 3,946
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No, I won't program anything, I don't have the skills nor the will.
![]() I definitively think it is a feasible idea for human-only games (kind of a crossover between Civ and Diplo ?). As for turn-based games like Civ, I also would like SP and MP to be played in the exact same technical way. Hope for Civ4 : written from scratch + MP thought from the beginning = goodie goodie. ![]()
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#13 |
Administrator
Join Date: Mar 2003
Location: Tampere, Finland
Posts: 4,828
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Hm, I had the same hopes for Civ3.
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#14 |
Emperor
Join Date: Jan 2004
Location: Seattle, WA
Posts: 3,946
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The way Civ4 was developped (less units, MP-friendly, better AI, attack/defense becomes strength...) makes this idea more appealing. I've also tried the Diplomacy video game demo tonight. Not much to do there (the demo), but then you realize you have a video game where the AI can play Diplomacy with you.
![]() The next question is whether such a mod could be written for Civ4. My guess is NO, but then I don't know why I'm talking about (Civ4's possible moddibility).
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#15 | |
Emperor
Join Date: Jan 2004
Location: Seattle, WA
Posts: 3,946
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#16 |
Administrator
Join Date: Mar 2003
Location: Tampere, Finland
Posts: 4,828
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Well, good luck with it!
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#17 |
Emperor
Join Date: Jan 2004
Location: Seattle, WA
Posts: 3,946
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I think I'll first finish my Pacman-like "game" in C. I was happy to have something, but it is clearly not finished. After that I'll start to program Duke Nukem or Zelda : Twilight Princess.
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#18 |
Join Date: Aug 2007
Location: .
Posts: 4
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Civ4 should be in Primary schools... the kids love to play this graphics..
Civ3c should be in College for the strategy it takes to play online in multiplayer mode. Emperor has said. ty, Napoleon |
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