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06-05-2005, 08:32 | #1 |
Join Date: Apr 2005
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Multi-human PBEM?
I read all the Fab4 spoilers, and a game with multiple humans seemed like a lot of fun, even if it lasts for awhile. Perhaps it would be better to wait until I have more experience, but generally I have never let my (lack of) abilities slow me down.
Four players seems about the right amount. Game keeps moving, but nice number of players. Also, random map balanced by the map maker seems reasonable to me. Any interest? |
06-05-2005, 08:37 | #2 |
Emperor
Join Date: Mar 2003
Location: HAWK!.
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here's number 2!
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06-05-2005, 08:59 | #3 |
Join Date: Apr 2005
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Wow, that was quick! Any preference for your civ?
Player: Civilization bed_head7: undecided Lt. Killer M: no indication yet open slot open slot |
06-05-2005, 09:19 | #4 |
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Join Date: Mar 2003
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well, how about we ALL pick non-agri civs?
then I'd like to be.... hmmm..... how about Persia?
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06-05-2005, 09:29 | #5 |
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That sounds good to me. I am thinking Egypt or the French, depending on the sort of map we choose.
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06-05-2005, 11:20 | #6 |
The Nameless One
Join Date: Oct 2004
Location: Stuttgart, Germany.
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Signing in, can't miss one of these. I'd like to play the Greeks, if we agree to the non-agricultural setting and won't chose an archipelago.
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grs / Grookshank |
06-05-2005, 11:47 | #7 |
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Me, me, me!!
I'd like to be the Babylonians.
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06-05-2005, 16:13 | #8 |
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fine, now thta we are 4 we should discuss the map type - how about we ask a mapmaker to give us a pangae type map for early war AND long-term potential? maby with multiple chokepoints between all players or so?
I wouldn't like the obvious 2vs2 that develops from a continents map, and archipelago sucks IMO.
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06-05-2005, 16:47 | #9 |
The Nameless One
Join Date: Oct 2004
Location: Stuttgart, Germany.
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I think a pagea would be fine. Do we want AI on it or not? If not I'd say a small map would be best, while there is still enough room for 4 players.
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grs / Grookshank |
06-05-2005, 23:26 | #10 |
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tiny to small was what I thouhgt. I personally am AGAINST AIs on the map, unless there are 4 of them, each ONLY connected to ONE human (pet civ). Otherwise, idiotic AI behaviour can screw up the fun too easily (dumb blocking of chokes or stuff).
Do we want SGLs on? And SoZ? I'd like to play with them on, as long as the chances on ivory are equal an the troop the SoZ gives is changed to somehting less powerfull, but upgradable.
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