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25-06-2006, 10:07 | #1 |
Join Date: Mar 2003
Location: Netherlands.
Posts: 3,108
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"The Learning Game" CDZ-SG1
, the game has started!
Using the input from the other thread I've started a standard map/emperor/7AI with random temp and climate, no other modifications to the options. RNG gave us Montezuma (spiritual/aggressive), with the jag. warrior replacing the sword as our UU and hunting and mysticism as starting techs. The start: 38.06KB I founded on the spot, a pretty decent location with stone, pigs and dyes in our city's reach. Research was set to polytheism to try and secure a religion, considering we started with mysticism meaning the religion was only one tech away, and the fact that we started near a 2 commerce tile early on (the dyes). Once our cultural influence expanded, while we were researching poly, I shifted a worker from a forest (2f/1h) to the dyes (2f/2c) to speed up poly by a turn, don't know if this made any difference but the loss of a few hammers seemed to be worth it to speed up poly by a turn, since we really wouldn't have wanted to miss it, and I had already made contact with another religious civ by then, see next. Our scout went exploring around a bit, and has so far found maps and gold from huts, plus more importantly: 36.62KB 36.8KB Both discovered withing 10 turns, though the russians discovered us rather than the other way around. Looks like we might need to hurry to grab the lands we need... Speaking of which, here's what our lands look like so far: South of the capital: 43.23KB East of the capital, where we can see the borders of Mecca already: 39.72KB North of the capital: 32.13KB Not the best of pics I'm afraid, I'll try to do better in the future, hopefully everyone will be able to look on via the posted saves as well... As for our religion, we did manage to get hinduism first, even faster than another civ got buddhism (some unknown civ has founded that), and I already converted to hinduism since it is free of charge. We do need to be very careful with religions though, since it plays a major role in managing relations with other civs. With our spiritual trait though, we are in a good position to adapt to the religions of others once the game progresses, to enjoy the diplo-modifiers of sharing a religion when we need it most. We're currently building a worker and researching animal husbandry to get those pigs up and running asap. Fairly straightforward stuff so far I suppose, so I've played this all through in one go... if anyone disagrees, blame and flame me. And the most important part: Download Attachment: [img]icon_paperclip.gif[/img] CDZBC-3200.zip 60.56KB Things that will be needing discussion I think is the tech path we will be following, plus the timing of the start of the construction of our first settler. Both Animal Husbandry and our worker are due in 4 atm.
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25-06-2006, 13:42 | #2 |
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I think we need to know bronze to see if we can get some axes out. Jag's are possibly the most useless thing in the world so there isnt a rush to get them.
how do i upload on cdz for future reference?
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25-06-2006, 13:45 | #3 |
c00l b33r
Join Date: Nov 2003
Location: Beat 'm up Scotty!. Lives in the Lands that are Nether.
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Kemal -> Jsut played
BCLG100 -> Up? (but might skip a few turns the 1st weeks Grahamian -> On deck grs ProPain Furiey Beam Shabbaman This sequence is from the starting thread and copied straight, please post if you want another sequence.
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25-06-2006, 13:46 | #4 |
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I say we go for cottages first.
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25-06-2006, 13:54 | #5 |
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no i can play solidly now, only couldnt play the last few weeks. I dont mind that order.
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25-06-2006, 14:34 | #6 |
c00l b33r
Join Date: Nov 2003
Location: Beat 'm up Scotty!. Lives in the Lands that are Nether.
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Techs: There are 5 forests in the 5x5 and 1 just outside and available soon. Keeping on eye on health means we can't chop that much in the near future so putting a lot of turns on Mining > BW maybe isn't the best option. Wheel leads to Pottery cottages and Writing which is a nice path and keeps the worker busy for a while and allows to connect the Pig. AH reveals Horse, if we have Chars can be build and there is no immediate need for Archers. Agri and Masonry are nice but not needed immed imo. Same for the other techs next.
So I'd say Wheel > Pottery > Writing. And build the first settler asap as we need to grab lands quickly.
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That was a pretty good gamble. -- Scotty, The Galileo Seven, stardate 2821.5, Episode 14
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25-06-2006, 14:50 | #7 |
Join Date: Mar 2003
Location: Netherlands.
Posts: 3,108
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I do think we should let Tenochtitlan grow to size 3 at least while we build another warrior or scout, no way we should send a settler into the dark without an escort on emperor. Barbarians are a major threat, as Beam says if we do not have horses we should go for archery asap.
I'd say if we have horses -> warrior - settler (once size 3), if not scout -> archer -> settler (maybe at size 4)
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27-06-2006, 13:55 | #8 |
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bclghijklmnop?
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27-06-2006, 14:28 | #9 |
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i was waiting for my question about the uploading to be answered, how do i upload at cdz?
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27-06-2006, 14:30 | #10 |
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i was waiting for my question about the uploading to be answered, how do i upload at cdz?
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