08-10-2009, 19:05 | #1 |
Emperor
Join Date: Mar 2003
Location: Netherlands.
Posts: 3,196
|
Spoiler: Cut More Crap
Here's the start. After moving my 3 warriors, no extra bonus was shown. So I settled right away. Next turn, I'll probably use my worker for scouting purposes........
__________________
Vrooooooooooommmmmm Stapel doesn't like cricket Last edited by Stapel; 10-10-2009 at 18:47. |
11-10-2009, 13:20 | #2 |
Emperor
Join Date: Mar 2003
Location: Netherlands.
Posts: 3,196
|
I founded my 2nd city on the coast in the east. The desert til south west seems a nice spot for city 3.
There is one warrior north east (on a corn tile). He will pop a goody hut next turn.
__________________
Vrooooooooooommmmmm Stapel doesn't like cricket |
11-10-2009, 13:23 | #3 |
Emperor
Join Date: Mar 2003
Location: Netherlands.
Posts: 3,196
|
So far, the only concern is that I have just one happyness resource.
__________________
Vrooooooooooommmmmm Stapel doesn't like cricket |
25-10-2009, 09:41 | #4 |
Emperor
Join Date: Mar 2003
Location: Netherlands.
Posts: 3,196
|
Turn 19:
__________________
Vrooooooooooommmmmm Stapel doesn't like cricket |
25-10-2009, 09:53 | #5 | |
Emperor
Join Date: Mar 2003
Location: Netherlands.
Posts: 3,196
|
Quote:
As it appears, there are 4 massive desert corridors. This means that conquering the land of a neighbour is quite hard and probably rather useless for a very long time, possibly even to the end. It's gonna be a builder's game. Capitols are pretty far away from each other. In the CtC game, it was clear from the beginning that war between Egypt (me & Plux) and England/Groningen/Straland (Matrix) was inevitable. Not in this game. So far, I have met 1 neighbour. Plattfuss, as De Gaule, is south of my land. We've agreed on peace until 0AD and thereafter peace with a 10 turn notice.
__________________
Vrooooooooooommmmmm Stapel doesn't like cricket |
|
29-10-2009, 21:19 | #6 |
Emperor
Join Date: Mar 2003
Location: Netherlands.
Posts: 3,196
|
Well, I do not have 4 neighbours, but only two. That's quite a difference!
__________________
Vrooooooooooommmmmm Stapel doesn't like cricket |
30-10-2009, 11:53 | #7 |
Emperor
Join Date: Mar 2003
Location: Netherlands.
Posts: 3,196
|
Having but 2 (land-)neigbours has quite an impact, I think.
My original plan was to use 4 warriors to go in 4 directions, to make sure I would meet all players asap. Now I guess I should simply use 2 of them, and wait a bit longer. Assuming that every player has only 2 neigbours, it als becomes more appealing to try to conquer a neighbour's land. I still haven't met someone in the west, though I have crossed the long corridor. My warrior in the south is now heading east. I have now 3 workers, two cities and one settler. The third settler will found a city on the spot as marked in post 4. I will build another settler, to hook the copper in the northwest.
__________________
Vrooooooooooommmmmm Stapel doesn't like cricket |
30-10-2009, 14:07 | #8 |
Emperor
Join Date: Apr 2004
Location: Blame Canada!.
Posts: 3,501
|
This is the reason the map has been tweeked.
__________________
Postcount = Postcount + 1; //Postcount++ |
30-10-2009, 15:11 | #9 | ||
Moderator
Join Date: Aug 2003
Location: Netherlands.
Posts: 4,169
|
Quote:
Quote:
What about the spot in the southwest? With the cattle, clams, corn and ivory? That seems the best spot for the third city to me actually.
__________________
"Death is lighter than a feather, but duty is heavier than a mountain..." - The Eye of the World |
||
30-10-2009, 15:39 | #10 | ||
Emperor
Join Date: Mar 2003
Location: Netherlands.
Posts: 3,196
|
Quote:
Quote:
Thereafter, my 4th city will be in the NW. I think the pics are from before bronze working. I've altered the pic, now including a brown dot where the (only resource of) copper appeared, and a green dot where I might build the 4th city, depending on some more unveiling of terrain.
__________________
Vrooooooooooommmmmm Stapel doesn't like cricket Last edited by Stapel; 30-10-2009 at 15:43. |
||