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Old 25-06-2005, 20:54   #24
bed_head7
 
Join Date: Apr 2005
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Posts: 545
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I disagree about seafaring. On a continents map, that trait still has quite a bit of value. Our chances of getting a galley over there during the AA or early MA are much better. Assuming a twelve tile separation between continents, which seems about average to me, we need spend only two turns at sea, meaning we have a 9/16 chance of making it to the other continent. Non seafaring, that would be three turns at sea, and a 1/8 chance of making it to the other continent. We will also still need a navy eventually, and not to a substantially lower degree than on an archipelago. Now, I realize that tech brokering isn't the same with humans, but if we wind up as the only seafaring civ, there is quite a bit of room to take advantage of that. Now, I see why we wouldn't want the ones I mentioned because of their UU. I rarely think too much in terms of that, for some reason. But I don't think we should toss the seafaring trait aside as being useless.
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