Quote:
Originally Posted by akots
Not really. Criteria do not change. The game has to look good, work well, and be interesting with addictive gameplay.
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Yet what actually "interesting" is changes over time. A reboot of civ2 in a civ6 engine wouldn't be as interesting as civ2 once was, because civ2 existed before. Nobody would play Pong nowadays. But in a different era, people have.
So I wonder if civ used to be interesting because it was "fresh", and current civs suck because, well, I've seen it before?