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Old 12-11-2010, 10:17   #10
ProPain
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Join Date: Mar 2003
Location: sailing the seas of cheese.
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havent tried that yet but I do think that's the only way to go for MP. In the ood old civ III days we had discussions if goody huts we're imbalancing, CS are a sort of out of control goody huts. Just to illustrate

I started a game of civ V, king level, Egypt, in order to see how easy culture vic was after with Egypt after reading a post from Shabba. Next to my capital are 3 CS in a row. Outer ones are cultural, center one was militaristic I believe. So after a few turns suddenly both cult CS turn on their middle neighbour and both ask me to solve their problem for them. I conquer the militaristic CS and instantly gain two cultural CS as allies netting me +16 cult a turn iirc.

This would obviously ruin any MP game as the bonus is just too OP. So much more culture in the early game means getting policy advancements much more quickly, which in turn means even more perks.

Should this happen in a mp game that basically means an instant win.
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