View Single Post
Old 16-12-2003, 13:58   #8
Ribannah
 
Join Date: Jun 2003
Location: Reunion Island.
Posts: 115
Default

[u]Disaster at Shanghai</u>

2800 BC
[u]Treasury</u>: $158
[u]Science</u>: 10% (Mathematics in 21)
[u]Citizens</u>: Shanghai=4
[u]Workers</u>: 1,3,4=road

2750 BC
[u]Treasury</u>: $164
[u]Science</u>: 10% (Mathematics in 20)

While an ominously close dark-blue border appears on the opposite side of the floodplains, we are already at the halfway point of our Mathematics gambit, and the known AI's still have to finish research priorities like Iron Working and Calligraphy.

[u]Luxuries</u>: 50%
[u]Citizens</u>: Beijing=5
[u]Workers</u>: 2»ne»e»ne 5»s

Our second Worker in the south is going to harvest another forest to speed up the building of a Settler in Shanghai.

2710 BC
[u]Treasury</u>: $167 -&gt; $47
[u]Science</u>: 10% (Mathematics in 19)
[u]Workers</u>: 1»sw»w 2=road 3»w»nw»w 4»nw»n 5=cut
[u]Warriors</u>: 1»n»e»e

Workers 1 and 4 are off to prepare for what probably will be the next two city sites. In the north, we find a cattle tile, and a border of a new colour! Our Warrior moves out to take a closer look, since the luxuries are tuned up high anyway.

[u]Diplomacy</u>: Slave (Khazar) for $120

It's been a while since we did any trading, as we are counting on Mathematics to catch up, but this is an opportunity we cannot let pass. Even working at half speed, and coming at an increased price, a Slave is worth every dime in the early stages in the game. Later we may get the money back in another trade, too. Since we are all still in Despotism it can't just disappear.

[u]Slaves</u>: 1»nw

2670 BC
[u]Treasury</u>: $50 -&gt; $85
[u]Science</u>: 10% (Mathematics in 18)
[u]Luxuries</u>: 20%
[u]Citizens</u>: Beijing=4, Shanghai=3
[u]Production</u>: Settler (Beijing)

Our first Settler from the production line (#3 in total) is ready to found a new town on the northwest side of the floodplains, when a terrible message arrives from the south:



Eventually, Shanghai will recover, but it will always remember the flood of 2670 BC ...

[u]Settlers</u>: 3»s»w»nw (stubbornly ...)
[u]Workers</u>: 1,3,4=road
[u]Slaves</u>: 1=road
[u]Warriors</u>: 1»n

The good news pales in comparison. We make contact with the Takeda, who appear to be on an island or peninsula, and we can trade!

[u]Diplomacy</u>: The Wheel + $35 (Takeda) for Alphabet + Burial Rituals

There is a Horses resource to the southwest, near the Mongols. Hopefully there is time to claim it. Meanwhile, the Baekje have discovered Iron Working. And after our next turn, another rival shows up. Suddenly, things are happening fast ...

2630 BC
[u]Treasury</u>: $90
[u]Science</u>: 10% (Mathematics in 17)
[u]Citizens</u>: Shanghai=2 disease lasts 2 turns
[u]Setters</u>: 3»n»nw»Canton

Our first new city, settled on desert, cramped in but still with some growth potential. We have it start on a Barracks, as we foresee the need of quality troops in the nearby future.

[u]Workers</u>: 2»e
[u]Warriors</u>: 1»w

Another message arrives: the Baekje are starting on The Pyramids, a most desirable wonder. Will it really be built on our continent?

2590 BC
[u]Treasury</u>: $99 -&gt; $89
[u]Science</u>: 10% (Mathematics in 16)
[u]Citizens</u>: Beijing=5, Shanghai=3
[u]Workers</u>: 1»w»w 2=irrigate 3»n=irrigate 4»nw
[u]Warriors</u>: 1»s

We have made contact with the Rajaputana (3 cities, $57) who came wandering by. Takeda has now aquired Iron Working, and they're lacking other stuff. Again, having some kind of treasury pays off.

[u]Diplomacy</u>:
- Iron Culture (Takeda) for Masonry + Terra Cotta + $35
- $25 (Gogury) for Terra Cotta

Beijing has Iron!

2550 BC
[u]Treasury</u>: $97
[u]Science</u>: 10% (Mathematics in 15)
[u]Luxuries</u>: 20%
[u]Workers</u>: 1,4=irrigate
[u]Slaves</u>: 1»north
[u]Warriors</u>: 1»w»s
[u]Diplomacy</u>: contact with Korea

Now we know who has the darkblue border. Korea (4 cities, $10) is a bit backward in tech.

2550 BC Standings
Takeda 236
Korea 219
Rajaputana 210
Baekje 207
Mongolia 182
Han 180
Gogury 160
Khazar 152

For some reason, the Gogury and the Khazar are not building new cities.
__________________
<i>If you have no feet, don\'t walk on fire</i>
<b>Project Lead of the Might and Magic Tribute Game</b>
Ribannah is offline   Reply With Quote