View Single Post
Old 20-03-2007, 23:32   #17
Beorn
Disabled Vet
 
Beorn's Avatar
 
Join Date: Oct 2005
Location: RAWR!
Posts: 1,555
Default

21. I tried going for the BCLG patented GP economy strategy. I prioritize food, get a religion and luxuries, pull up specialists, everything is fine. However I find that I have a very hard time keeping up economically when I build up military. The actual income is very low unless you build cottages or have banker specialists. In cities with grassland hills or goldy ressources I feel like employing specialists is somewhat of a waste of good working class people that could be employed in the fields.

I guess the bottom line is: should the second city (or third if the second is bronze-bound) be built wherever a high amount of ressource/cottage raw commerce be found to support the rest of a GP-economy empire while it still waits for GE, GS and GM's to kick it up? And how can you play always war games with these restrictions anyways? I feel like before I have a size 10+ city supporting the empire for gold I am bound to run 0% research with half a dozen scientists specialists, crossing my fingers for the pyramids to help me with doubled research from scientists.
__________________
Please do not annoy, torment, pester, plague, molest, worry, badger, harry, harrass, heckle, persecute, irk, bullyrag, vex, disquiet, grate, beset, bother, tease, nettle, tantalize or ruffle the animals.
San Diego Wild Animal Park
Beorn is offline   Reply With Quote