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Old 12-11-2008, 00:36   #12
Whomp
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Join Date: Mar 2005
Location: Chicago.
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Back again...

On the IT Lincoln asks for feudalism. Tell him to talk to eat my boots. He declares. We may have to foment war on the other continent a bit.


90 Turn down lux to 10% with a nice bout of war happiness again. Killercane hits a warrior with rocks and Romeothemonk's cavalry is flawless taking him out. Continue towards Hlobane...
There's a couple of archers at Bapedi's doorsteps but we have our elite spears to protect.

110 Our courageuos Curragh Furiey sinks trying to come home.
Shabbowman loses to an impi but redlines it. Propain's cavalry finishes him off flawlessly.

130 Cavalry Robi D goes 50% taking down a archer near Bapedi. Move our stack next th Hlobane.
Russians move to the mid ages and they get engineering. I think we'll wait to get the buchets. Planting forests will be nice too.
Zulus decide to go into anarchy in the middle of their GA.

150 Battle of Hlobane:
Killerkane, Akots and BCLG pound two impis to 2/3 and 1/3 strength.
Cavalry Romeothemonk goes 3/4 strength and elite Whomp is flawless taking the city.



We can't build a harbor on a lake it appears. The Zulus will be willing to make peace for 3 cities we'd like.
Ulundi, Umtata and Ibabanago. We'll keep pressing the issue but avoid those since we can handle the war weariness plus we have a MA with the Chinese.

[b] Lose Cavalry Robi D attacking a Zulu archer who promotes to vet.

190 Archer Paalikles is flawless revenging Robi D's demise.

210 Continue on towards Zimbabwe. Trade the Chinese monarchy for their 19g so we can get monotheism in 2. We could really use those war elephants for a GA.

230We get the Great Lighthouse.


The AI's absolutely refuse to get libraries. That seems to be to our advantage.
Decide it might be useful to make the Knights of Templar so we can have a powerful unit into the next age.

250 Monotheism comes in and decide it's time to end the war with the Zulus. Try leader fishing by whacking a Zulu archer first but no luck. Dial up the Chinese and cancel our MA.
Grab a worker Ulundi, Umtata, Umfolozi and Ibabanago from the Zulus before ending the war.
Establish Beorn on a coast and decide it's time to rename the Zulu cities Ibabanago to Ginger Ale, Ulundi to Col, Umtata to Grahamiam, Umfolozi to Robi D, Bapedi to Digger760 Mpondo to Tubby Rower and Hlobane becomes Rik Meleet
Trade feudalism and 2g to the Russians for engineering.

A view of the empire


Cleo comes asking for Monotheism. Tell her to quit . .. .. .. .. .in' and do some work. She backs off. Dang...
We finish our first galley and she's named Furiey the fearless.

270 Aztecs finish the pyramids and we get all kinds of cities switching their builds. We have a cascade coming.
The Russians get lit. Trade monarchy for lit and 1g. Turn the capital onto lib since it's our one research city. Decide it's time for the Americans and Hittites to fight. We'll establish an embassy next turn.

280 Get the Hittites to fight the Americans and Aztecs for literature. We'll get the Egyptians involved next turn. What the heck.

290 Apparently the Egyptians haven't met the Aztecs so we get them to fight the Americans only.
Trade lit for 6g and a MA vs. the Americans.

China and Zulus make peace.

310 Beam established on a coastal iron.

350 Hittites finish Temple of Artemis.
We get chivalry and turn off research to get our horses upgraded. They'll cost 120g apiece so we'll need a lot of gold for this.

[b]260[/b[Hanging Gardens finishes in Beijing.
370 Russians finish Statue of Zeus. Upgrade our first War Elephant Mistfit. Another will come in next turn and we're about 8 turns till we can hit the Zulus again. Looks like good timing.

380 SZ matyas established. Upgrade WE Dr. Alimentado and siege wagon Akots is turned into a trebuchet.

A little problem has been presented as the Zulus finish the Great Wall in Zimbabwe.

390 Erikk established.

Egyptians finish MoM. A cascade is occuring albeit slowly.
[b] Upgrade 3 more siege wagons to buchets. We'll need them with the Great Wall.

410 Sell the Russians monotheism for 7gpt and 65g. Upgrade Romeothemonk and we're done with our upgrades. We're going to keep research down for the moment.

420Upgrade Anarres though he'll only be a 4 hp WE. 3 more turns till we attack Zimbabwe. I'd like to grab the Great Wall before hitting their other cities. Couple more turns of 100% cash. I'd like to bring iron into our coastal cities.
Start Knights of Templar in the capital.

430 Establish Kemal

Turn research back to 50% after rushing the harbor in Beam and short rushing a WE in Matrix. We'll finish him next turn.
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If at first you don't succeed, try, try again. Then quit. There's no point in being a damn fool about it.--W. C. Fields
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