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Old 03-05-2004, 12:53   #14
anarres
anarchist butcher
 
Join Date: Mar 2003
Location: United States of Whatever.
Posts: 4,677
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154: Oh boy, Kingreno just bought EVERYONE in agianst me, apart from India (the most backwards civ). This kills all my lux deals but gives me MEGA War Happiness. As expected nothing riots.

The downside is that I lost a hell of a lot of GPT. Knowing this game, KR probably only had to pay a fraction of what I have lost to get the MA's.

I turn my science down to 80% to compensate.

155: Thinking about KR's strategy: He still doesn't have Printing Press or Astronomy, so when I told him I had Navigation he probably thought I sold it around to the AI. If this is so he may be expecting the AI's of the world to come sailing over the ocean to me, when in fact only the Dutch can reach me.

157: Research Physics. England have Metallurgy, I am tempted to make peace and trade for it.

160: England have landed a unit on one of my island cities. I make peace and give them Physics for Metallurgy.

161: Kingreno has landed 2 Ancient Cavs on my lux island!!! [][][]

The weird thing is he told me in his email, so I was able to switch production from an Aqueduct to Longbowman. I thought for some time as to whether this is allowed or not, and I decided it was.

I have just come out of my GA and my output has dropped sharply. For some reason England now has plenty of cash and they give me 58 gold, 102 gpt, WM and Incense for Navigation.

I can also chat to the other civs and I make peace with the Dutch, paying 11 gpt and 2 gold. Now I give Spices and Navigation for Dyes, 30 gpt 3 gold and WM.

To stop England being turned back on me (and losing my 102 gpt) I pay them 23 gpt and 9 gold for an MA against Kingreno.

A Veteran Horse from Naissus attacks an Ancient Cav and kills it, losing 1HP.
Anoher vet horse in Naissus attacks the last Ancient Cav and dies, taking the AC down from 4HP to 3HP.
The Elite horse attacks and kills the last AC, losing 2 HP.

Now, in my fear of Kingreno I decide to pay the Dutch 29 gpt and WM for an MA against KR. I was getting a lux and 30 gpt from them, and now the Dutch have Navigation they could also trade with KR, which was unacceptable.

163: A Dromon appears from the S and bombards the 3HP Galley to 1HP. A Vet Caravel appears and kills it for no loss.

164: Research Magnetism.

KR has got Navigation and Physics now, he is at least level in tech again. []

I decide to make peace with Germany and France so I can sell Magnetism (they have lots of spare GPT). I will also need to get them in MA's against KR to protect my investment.

I pay Germany 11 gpt and 2 gold for Peace. Shit! I realise too late that I don't have an embassy and I only have 16 gold. I pay Germany 6 gpt for 93 gold. I can now build an ambassey with 1 gold to spare.

F4 tells me Germany has a trade deal with Kingreno - I pay them 24 gold for and MA aginast KR, it costs 24 gpt. Germany then gives me 114gpt, Wines, Gems and WM.

France gets the same treatment:

Peace for 6 gpt.
Get MA against Kingreno (and 2 gpt and 10 gold) for Spices.
Get 117 gpt and WM for Magnetism.


170: Research Theory of Gravity. The Dutch give me 207 gpt for ToG!

Germany give me Banking and 25 gpt for ToG.

I get Steam Power as my free tech. Germany got Medicine, so I give them Steam Power for Medicine and 9 gpt.

I do some calculations: my one pre-build is too far on to hold for ToE, so I start a new pre-build for it. I can't decide whether I should go for Sanitation first, or if I should go Electricity -> Rep Parts, or Electricity -> Scientific Methods. In the end I go for Electricity, it is flexible and Sanitation may not be as good as Rep Parts first in the long run.

I hope to be able to out-research Kingreno for the rest of the game. KR is still 3 techs back from the Industrial Age.


174: KR is in the IA now and has Medicine.

I sell Medicine to the Dutch for Music Theory, WM and 81 gold.
Buy Military Tradition from France for Theory of Gravity, Music Theory, Spices, WM and 52 gold.
Sell Medicine to France for Silks, WM and 76 gold.


175: Sell Mil Trad to the Dutch for 107 gpt. KR will get it and sell it to them otherwise, and this way I am totally taking their cash (334gpt total).

I am now at 712gpt from other civs.


177: FUCK!! Yet again Kingreno fucks me with wonders. 1 turn from Newtons KR build Sistine and England cascade and take Newtons from me.

My biggest problem at the moment is that I have many fewer cities than KR so I can only get 300 shields with my Palace Pre-build, whereas KR can probably get 500...

179: Found Bursa on an island with Gems and Furs. Sell Medicine to England for 38gpt and 4 gold. I now get 750gpt from other civs.

181: OMFG!!!!!!! I got my first EVER Scientific GL!!!!

Holy fuck, miracles DO happen!

Well, I got Electricity this turn, the same turn that I stop getting Incense and 102gpt from England. Germany also has loads of GPT to spare, so I go on a diplo session:

Sell Electricity to Germany for Democracy, 206 gpt, WM, a worker and some change.
Sell Democracy and Mil Trad to England for Incense, WM, 103 gpt and 4 gold.

I'm amazed myself, but I'm getting 957gpt from the AI.

Sumeria have appeared near my NE island so I make peace for free. I also make peace with India, giving Chemistry for it.


182: KR just got Steam Power, so I am free to see it around. England give 83gpt.


184: One of my deals just ended with France for 124gpt, so I sell them Steam Power for 124gpt and WM.

Another deal with Germany ends this turn (I was getting 100+gpt and 2 lux), so I re-buy Wines for 48gpt and 1 gold. Gems will come from my new lux island in a couple of turns.

187: Research Scientific Method, I have 10 turns to my pre-build being ready for ToE and an SGL ready to rush Hoovers. Sanitation is my next target, my Hospital pre-builds are on their way.
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