I would prefer it to be a little bit less, ahem, mindless. At least some element got to be there, otherwise, it turns into a clone of itself or torchlight/fate. I really liked fate for about 3-4 days and it has some limited planning element which as I understand, D3 lack because it was removed at some point of development due to "overcomplexity". I relalize that to appeal to masses of general public, the game has to be quite simple. However, WC3 is not a simple game to master at all on higher difficulty settings and requires some careful planning. WC3 though is an RTS in its essence.
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Cujusvis hominis est errare; nullius, nisi insipientis in errore perseverare
Ciceron (Marcus Tullius)
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