Turn 17 : 1508 AD - Switch Colonist to Lumberjack.
Boat moves towards our island.
Turn 18: Price of trade goods has risen. Wow.
Turn 20: We have a Silver Miner waiting in Europe!
Get 182 gold on the ruin.
Move boat closer to Europe to pick him up asap.
Turn 21: The king asks for gold. I decided to anger him. As far as I have read the consequences are not that bad, are they?
The scout talks to the chief. They give us 372 g and can provide Expert Cotton Planters.
Turn 22: The caravel goes to Europe.
turn 23: Joining the Scout. Only until the ship is back.
Turn 24: Buy 100 tools and load the silver miner.
Joining the carpenter. 6 turns til church.
Saving...
Things to dscuss: Should one colonist pick up the tools and go working as a pioneer?
Should the Scout do something else than adding food?
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