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Old 18-11-2013, 00:30   #20
ProPain
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Join Date: Mar 2003
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well now this is going OT into a discussion about the pro's and cons of hexes in CivV I might as well chime in.

I don't think the hexes are what made the AI struggle in Civ V but more the 1 unit per tile rule. Also I don't think it's more difficult for a computer to handle hexes over quadrangles or 1 unit per tile over 1 SoD per tile. But it definitely proved more difficult for Firaxis to program a decent AI for the 1 unit per tile rule compared to the older SoD rule per tile. And that probably has to do with the fact that they had years to adjust that rule and the AI over 4 iterations of Civ. I remember Civ 2 where a whole SoD would die when you killed the first unit in that SoD. It allowed for so much abuse it wasnt even funny any more.
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