15 (3250BC) - Meet the Vikings on my island! Bugger, I can't afford alphabet.
25 (2750BC) - Build Granary.
26 (2710BC) - Buy Alphabet for Pottery and 12 gold (I have been researching it).
As if the MM gods are smiling on me I can just get a curragh next turn.
27 (2670BC) - Build curragh.
32 (2430BC) - Found Sumer.
37 (2230BC) - Found Lagash. Damn. My curragh was trying to cross a 3-tile sea and sank.
42 (2070BC) - Fuck. A barb moved on to my tile with 2 commerce and caused a riot.
43 (2030BC) - Found Kish. Now the barbs have pillaged my cattle tile, and my 4 turn settler factory now running at 6 turns.
49 (1790BC) - Beams curragh arrives on my shores, he informs me I am waaay behind in tech...
59 (1525BC) - Shit. I've lost 3 curracghs now trying to reach a neighbouring island. I can make it safely with a galley but I really wanted to meet some other civs before researching anything.
62 (1450BC) - The Vikings demand 40 gold, I give it as I am nowhere near ready for a fight.
73 (1175BC) - I have 3 Curraghs on the way to reach the other island. One of them *has* to make it. I decided at the start not to research or buy anything until I had made a few contacts and lowered the cost a bit. As a result I have lost my first 3 Curraghs and I *still* have no techs.
I need to buy The Wheel very soon as I still don't know where the horses are on my island. I have however expanded very quickly and an 2nd in most important demographics, including pop and land area, so I hope I get at least one of Horses or Iron.
72.34*KB