View Single Post
Old 07-01-2004, 10:59   #17
DrAlimentado
Moderator
 
Join Date: Apr 2003
Location: the cookie jar.
Posts: 1,568
Default




Thx Aggie

current suggestions/ideas for new features;

mirroring a selection of tiles (flipping in x or y axis)
rotate a selection - probably in 90degree increments only (90/180/270)
stretch/shrink a map (this could be tricky... but might work ok for x2 /2 operations anyway)

The first two are relatively 'easy' and might make the next release.
BIQ support is getting there, Dianthus from CFC has generously given me the use of his source code for pcx reading so that might well get added (eliminating the need for the DLL and adding support for resources.pcx files with different transparency colours), as might support for compressed bix/biq's. I am working on getting resources and continents to update properly too (fixing the bug Aggie caught hopefully and making the stats analyser work after you change a map about.)

Longer term I want to add fancy map generation functions, heat and humidity overlay tools, improve the minimap 'refresh map' method to be much quicker, and add new map functionality.

Even longer term I want to add an in-game gfx preview window, display overlay gfx (rivers, mines etc.) and implement unit and city support. Other additions might be fancy resistribute item(s) tools, replace and clone tools, multiple object clipboard.


Any more?
DrAlimentado is offline   Reply With Quote