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Old 10-05-2006, 14:43   #2
grahamiam
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Additional posts regarding 1st turns discussed @ CFC:

[Post 2]
Author : grahamiam
Date : May 08, 2006 02:47 PM


checking in :wavey:

looks like the 1st decisions are as follows:
a. settler stay or move (perhaps 1st turnplayer should move the warrior and post a screenie)
b. 1st tech to research
c. 1st build (warrior or worker)

general strategy: do we want to find the Inca? We certainly want to meet the others and find our buddy. Do we want our buddy to have the same religon? If so, perhaps we let him found the religon (AI's like to do that) and then just adopt his.

Our starting techs are Agr and Wheel, both of which lead to pottery. We can also go for Animal Husbandry (for Horses & Pastures) but I think Pottery would be good, especially if our 1st build is a worker.

Hep is Spiritual and Creative, so our cities will get +2cpt, which makes barb clearing very easy.

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[Post 3]
Author : barbu1977
Date : May 08, 2006 04:08 PM


Also checking in.

If we move the worker east we have access to both rivers, making commerce between our cities a piece of cake.

For the first build, I'd suggest a warrior, and we buld a worker when we hit size 2.

For the science, well, I'm not to good in that department.

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[Post 4]
Author : grahamiam
Date : May 08, 2006 04:44 PM


well, I'd prefer moving the settler S for the following reasons:
1. gets us the cow more quickly (1st expansion, gives health and hammers)
2. gets us some forests for extra production as well as offsets health problems due to the flood plains

linking the other river will only take 3 turns so I don't really see the advantage. also, by moving E we replace the grass hill (1f, 1h) with a desert hill (1h, 1g), which seems to be a wash.

Another possible starting position is on the plains hill. I think, since we seem so hammer deprived, that mining it will be better than settling on it, but I'm not really sure. If we do want to settle on it, I would propose moving the warrior 1T N to see if anything up there is interesting. Then move the settler 1T S to get a looksy, then W to the hill.

anyone know the production multiplier for epic vs standard? curious what the time tradoff will be if we wait till pop 2 for the worker.

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[Post 5]
Author : bed_head7
Date : May 09, 2006 01:19 AM


I agree on moving south. We want the cow, though it looks as though we will probably lose one bonus health from only having three forests instead of four. I don't think the plains hill is such a good idea. We will definitely want that mined. We will probably want to wait until size two on building a worker. I have never really seen a start where it was worth building a settler while only size one.

Also, I have finals coming up, but will be done by Sunday, so I may or may not be active in initial planning.

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[Post 6]
Author : socralynnek
Date : May 09, 2006 08:09 AM


Settling SW could be nice.
If our warrior would just be a little closer...

It might be, that I can't play before next tuesday evening, but I am not the right person to play at first anyway...

Maybe we want to found a religion. Still we want to make sure we have the same religion than our buddy, but I guess both is possible if we can get him to send a missionary if he has adifferent one.

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[Post 7]
Author : grahamiam
Date : May 09, 2006 08:16 AM


. We will probably want to wait until size two on building a worker. I have never really seen a start where it was worth building a settler while only size one.

I agree on not building a settler at size 1, but building a worker 1st is certainly viable in single player games. we will have an excess of 3fpt + 1hpt if we settle S. At size 2, we will have excess 4fpt + 1hpt (assumes we work flood plains for the extra gold), which probably doesn't cut down the build time that much.

Settling SW gets us a desert in our starting cross and eliminates at least 2 forests. imho, I'd prefer S or E over SW.

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[Post 8]
Author : socralynnek
Date : May 09, 2006 08:43 AM


Hmmm.... settling S, then cottaging all Floodplains (a GP city can be somewhere else), combined with our capital being a holy city... I see a lot of cash (or research) coming from that city...

Or irrigating some floodplains and then have a lot of specialists...

Anyway if we settle S, we will probably not have that many hammers, but three hills is ok.

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[Post 9]
Author : AlanH
Date : May 09, 2006 08:49 AM


HI

Beam has posted in the sign-up thread asking to join CDZ. Do you want a seventh player, and are you aware of his interest?

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[Post 10]
Author : grahamiam
Date : May 09, 2006 09:15 AM


yes alan, he's part of the team

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