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Old 17-12-2003, 13:55   #9
Ribannah
 
Join Date: Jun 2003
Location: Reunion Island.
Posts: 115
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[u]Two Cores</u>

With Beijing producing a Settler every four turns, and Shanghai not totally inactive in the south, it is time to talk about long-range planning.
We don't expect this game to get far into the Industrial Age. So, there is no real gain by reserving more than 12 tiles for the capital to work on. Also, the floodplains in particular - not used by Beijing itself - provide fast early growth to cities located right at them. We therefore decide on a core ring at a distance of 3/3½ tiles from the capital, which offers some excellent locations.
Our second core will be around Shanghai. We plan to have our Forbidden Palace there, sometime in the distant future, preferably rushed by using a Great Leader. As a military nation, we should get Great Leaders relatively fast once the war machine starts rolling and on this chaotic map, that is something which can hardly be avoided even if we would want to - which we don't.
Shanghai will have a first ring similar to Beijing, it just takes longer to create it so hopefully the AI tribes won't get in the way.

2510 BC
[u]Treasury</u>: $108
[u]Science</u>: 10% (Mathematics in 14)
[u]Citizens</u>: Beijing=4
[u]Production</u>: Settler (Beijing)
[u]Settlers</u>: 4»n»n
[u]Workers</u>: 1=road 3»w»s=mine 5»west
[u]Slaves</u>: 1=road

Our fourth city will be at the cattle, where the land has already been prepared.

2470 BC
[u]Treasury</u>: $119
[u]Science</u>: 10% (Mathematics in 13)
[u]Luxuries</u>: 10%
[u]Settlers</u>: S4=Nanking
[u]Workers</u>: 1,4=road 5»nw

Nanking starts on a Barracks.
When we check our contacts, it appears that Rajaputana have discovered Calligraphy and already traded it to the Baekje. The next priority of the AI is Map Making, and with only 13 turns left to our Mathematics gambit we are optimistic.

2430 BC
[u]Treasury</u>: $130
[u]Science</u>: 10% (Mathematics in 12)
[u]Luxuries</u>: 20%
[u]Citizens</u>: Beijing=5, Shanghai=2
[u]Production</u>: Settler (Shanghai)
[u]Settlers</u>: 5»e»ne»ne
[u]Workers</u>: 2»n 5=cut

Our second southern city will be at the Incense, which we discovered in 2630 BC. We were planning to put it there anyway, for growth and to limit the expansion drift of the Baekje; the second luxury is a nice bonus! If only we could connect it to the north - but no, there are still more urgent tasks for our Workers.

2390 BC
[u]Treasury</u>: $144 -&gt; $194
[u]Science</u>: 10% (Mathematics in 11)
[u]Citizens</u>: Canton=2
[u]Production</u>: Settler (Shanghai)
[u]Settlers</u>: 5=Tsingtao
[u]Workers</u>: 1»e»ne 2=r 3»e»ne=irrigate 4»se=irrigate
[u]Slaves</u>: 1»nw
[u]Diplomacy</u>: $50 (Gogury) for Masonry

2350 BC
[u]Treasury</u>: $209
[u]Science</u>: 10% (Mathematics in 10)
[u]Citizens</u>: Beijing=4
[u]Production</u>: Settler (Beijing)
[u]Settlers</u>: 6»s»w»w
[u]Workers</u>: 1=irrigate
[u]Slaves</u>: 1=road

For an industrial civ, it's most efficient to have any Slaves lay roads in open terrain, and have the native Workers irrigate or mine them later. Workers laying roads throw away half a turn, and they lose a turn of double production to move onto the tile as well.

2310 BC
[u]Treasury</u>: $222 -&gt; $0
[u]Science</u>: 10% (Mathematics in 9)
[u]Settlers</u>: 6=Xinjian
[u]Workers</u>: 2»se»se=irrigate 3=s 4=se
[u]Diplomacy</u>: 2 slaves (Khazar) for $1pt + $222

Another opportunity that we cannot pass up on; Calligraphy will have to wait. The one gold per turn is something we don't really mind since we plan to keep the non-expanding Khazar, with their Barbarian-hunters, as friends for quite a while.
The money will somehow flow back to us once we have Mathematics.
Meanwhile, the Khazar start on the Colossus, a rather hopeless undertaking in land that produces virtually no shields. The Takeda are building the Pyramids which will hopefully be too late to beat the Baekje. We don't know what is happening in the rest of the world, however: we haven't met all the civs yet.

[u]Slaves</u>: 2»sw 3»n»ne»e

2270 BC
[u]Treasury</u>: $14
[u]Science</u>: 10% (Mathematics in 8)
[u]Citizens</u>: Beijing=5
[u]Workers</u>: 1=road 3=mine 4=irrigate
[u]Slaves</u>: 2,3=road

2230 BC
[u]Treasury</u>: $30
[u]Science</u>: 10% (Mathematics in 7)
[u]Luxuries</u>: 30%
[u]Citizens</u>: Shanghai=3, Canton=3
[u]Workers</u>: 2»sw»w»n 5»nw
[u]Slaves</u>: 1»ne
[u]Warriors</u>: 3»n»w

Canton needs policing, it is high time that we build some units.

2190 BC
[u]Treasury</u>: $43 -&gt; $91
[u]Science</u>: 10% (Mathematics in 6)
[u]Luxuries</u>: 20%
[u]Citizens</u>: Beijing=4
[u]Production</u>: Settler (Beijing), Barracks (Nanking)
[u]Settlers</u>: 7»n»e»e
[u]Workers</u>: 1»ne=irrigate 2,4=road 5=cut
[u]Slaves</u>: 1=road
[u]Warriors</u>: 3»w
[u]Diplomacy</u>:

Still some turns away from Mathematics, another trade deal presents itself. Korea have Calligraphy, they must have researched it all by themselves since they had nothing to trade for it. But we have!

- Calligraphy + Slave + $9 (Korea) for Iron Working + Masonry + Burial Rituals + contact with Takeda
- $14 (Takeda) for contact with Gogury
- $25 (Gogury) for contact with Korea

This is clearly our best deal so far! The Han are on top of the game (well, almost).

[u]Slaves</u>: 4»se»e»n

2150 BC
[u]Treasury</u>: $106
[u]Science</u>: 10% (Mathematics in 5)
[u]Settlers</u>: 7=Chengdu
[u]Workers</u>: 3»e=mine
[u]Slaves</u>: 2»e=mine 3»ne 4=road

2150 BC

2150 BC Standings
Takeda 286
Rajaputana 280
Korea 274
Baekje 260
Han 227
Mongolia 225
Gogury 182
Khazar 182

We have passed the Mongols!

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