1620: Settler in Me Tene > prebuild Caravan, change Krente to Marketplace. Would have liked Caravan but no Trade yet. MM Me Tene to 1 fpt and shields, needs 1 more foor in the box.
1600: Barb Legion lands near Flens, Construction > Trade. Hope the RNG works.
1580: Phalanx does a perfect job. Disband Militia in Zwiefalten in order to speed build up of Trireme.
1560: Move 1 settler to prepare for a city E of Zw. and see if mining the hill is picked up by a future city.
1540:
16.74KB
Trade > Medicine (we lost 1 turn because of the settler in Me Tene).
1520: Settler stuff
1500: Krente Marketplace > Caravan. Alpi Temple > Caravan, will go 3 to 4 next turn.
1480: Settler stuff
IT: a white Legions shows up next to Jever
. Not sure about his intentions, can’t contact and rushing the Phalanx now does not make sense. The AI has respawned in our Doorstep!
1460: Medicine to the Wheel, continue to build caravans however and switch to Shake in MT later.
IT: Russian Legion takes Jever, get Maths. and captures 11 gold.
1440: Still developing at 3 turns per tech, not to happy with the Ruskies on Spammie turf.
Turn to Stapel.
We maybe must consider to get some more units on the SW island.