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Old 27-01-2004, 20:59   #106
Beam
c00l b33r
 
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Join Date: Nov 2003
Location: Beat 'm up Scotty!. Lives in the Lands that are Nether.
Posts: 5,094
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1620: Settler in Me Tene > prebuild Caravan, change Krente to Marketplace. Would have liked Caravan but no Trade yet. MM Me Tene to 1 fpt and shields, needs 1 more foor in the box.

1600: Barb Legion lands near Flens, Construction > Trade. Hope the RNG works.

1580: Phalanx does a perfect job. Disband Militia in Zwiefalten in order to speed build up of Trireme.

1560: Move 1 settler to prepare for a city E of Zw. and see if mining the hill is picked up by a future city.

1540:


16.74KB

Trade > Medicine (we lost 1 turn because of the settler in Me Tene).

1520: Settler stuff

1500: Krente Marketplace > Caravan. Alpi Temple > Caravan, will go 3 to 4 next turn.

1480: Settler stuff

IT: a white Legions shows up next to Jever . Not sure about his intentions, can’t contact and rushing the Phalanx now does not make sense. The AI has respawned in our Doorstep!

1460: Medicine to the Wheel, continue to build caravans however and switch to Shake in MT later.

IT: Russian Legion takes Jever, get Maths. and captures 11 gold.

1440: Still developing at 3 turns per tech, not to happy with the Ruskies on Spammie turf.

Turn to Stapel.

We maybe must consider to get some more units on the SW island.
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