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Old 22-12-2004, 00:32   #7
Justus II
 
Join Date: Sep 2004
Location: Peoria, IL.
Posts: 173
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OK, here's a blow-up of the mini-map from the Fertile Crescent map, with all civs' starting locations marked.


46.81KB

We would have to narrow it down to 8 civs, then designate which would be human. My first guess on playable civs:

Egypt
Mycenea/Minoans (one or the other)
Lydia/Troy (again, pick one)
Hittites
Israel/Phoenica (pick one)
Assyria
Babylon
Media/Persia (pick one)

This also eliminates Kolchis and Nubia, who are furthest from the action. This gives a decent spread, without too much crowding. Then we'd have to allocate which are human or which are AI.

Some things to consider: TAM has VERY tough barbs, the starting barbs are 4/2/1 units, with def. bombard. (Starting warriors are 2/2/1 by comparison). Some civs start with barbs in the initial city radius, we may want to move those once we decide on playable civs. We could replace them with more barbs near the locations of the eliminated civs, if we wish.

Also, I updated the TAM Stats pages at my website (linked in Krys' post above), they are reference sheets for all civs/buildings/units etc. for the mod. Let me know if you have any questions.

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