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Old 12-04-2010, 11:17   #13
Robi D
King
 
Join Date: Aug 2006
Location: Adelaide, Australia.
Posts: 2,060
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I'm joining in on the conversation late so akots and BCLG have covered what i would have said so i'll add only a couple of thoughts

First with Archi map production is at a preimium given the discontinuity of the land which leaves coast/sea tiles in just about every cities BFC. And in MP games production is the most important resource so settling on a plains hill is a waste of hammers, which you wont have a lot of on an Archi map.

As for moving the settler (which you already have) i have a hard and fast rule to settle on the spot unless i can see that moving would be beneficial. The reason for this is i have never seen the map scripting place a settler on a spot that the BFC would be bad, it's above average at worst (although everything outside the BFC might be a giant icy wasteland) and secondly moving blindly means you can end up no better or ever worse off. You can end up paying for a bad gamble for the rest of the game.
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